I want to make a PRT plug in for DBPro but i don't know how to go about it. since it needs meshes, do I need to make my own ID3DXMesh pointers in C++ or would I be able to make a PRT plug-in using DBPro's own built in meshes? I'd like to make a PRT plug in for DBPro since it'll be cool to be able to use PRT in DBPro. alot of games use it, why can't we?
"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack