Well
I can see how you might do that with a winforms project now.
The background canvas object would be were the DarkGDK would be rendering its magic.
The foreground panel with a loaded bitmap and transparency to create the uneven graphics edge lays on top. Into this panel you render you buttons, and status items and what not..
Its not 3 lines of code mind you but I don't know of any thing where that would be 3 lines of code...
Of course if you have all your buttons and other screen elements present and don't have to draw them each time then you will have an easier time but thats also alot of work with a paint program something that I am not very good at. But good work with graphics design software would be needed no matter what techniques and toolkits you want to employ. (Winforms, Flash, Silverlight, whatever)
Lonnie Allen Watson
rmag.blogspot.com (blog)