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FPSC Classic Models and Media / [LOCKED] stange problem when exporting .x from 3dsmax

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Message
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 30th Jul 2007 00:56 Edited at: 30th Jul 2007 01:07
i have rigged a model in 3ds max and made a texture for it but when i export it to .x and bring it into fpsc it just plays the strafe animation and stands still. anyone know whats going on?
ps the biped i am using is the zombie surgeon. also the model has the texture but the uv coordinates seem not to show up.
thanks

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