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DarkBASIC Professional Discussion / Grrr.... bugs in INVERSE MATRIX4 ??

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Bulleyes
23
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 1st Jun 2003 17:13
Hmm... I dunno this is a bugs or is my misintepretation of INVERSE MATRIX4 command.

From what I understand, an inverse matrix A' of a matrix A will result
A'A = I
or
AA'= I

where I is an identity matrix.

When I tried this in DBpro, it seems doesn't work as I expected




The result is FALSE! Hmmm... how odd?

p/s: And also, does anyone notice that ROTATE X MATRIX, ROTATE Y MATRIX, and ROTATE Z MATRIX parameter is actually angle in RADIAN, instead of DEGREE, as in other command that requires angle as parameter. Hmmm.... somewhat inconsistent in DBpro function, eh?
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Rob K
Retired Moderator
23
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Jun 2003 18:58
It probably is consistant with DirectX though.

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Bulleyes
23
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 1st Jun 2003 19:31
What do you mean Rob? Do you mean that DirectX behave like this as well? So what does the inverse matrix means anyway?

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/

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