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Dark GDK / irrlicht and dgdk?

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i cant believe its not fabio
18
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Joined: 10th Feb 2006
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Posted: 30th Jul 2007 03:07
i kept on bumping with this engine called "irrlicht" in the past and saw the demos and they look fantastic! Is there a way to implement the rendering qualities of this engine within the dgdk code?
unitech
17
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Joined: 27th Jun 2007
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Posted: 30th Jul 2007 05:41
I use both engines, GDK should blow irrlicht a way. Anything you want done with GDK use a shader. Personally I find their internal rendering poor. Example bump mapping is buggy as heck. But with the many shaders out there it's perfect. What look specifically are you after?
i cant believe its not fabio
18
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Joined: 10th Feb 2006
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Posted: 30th Jul 2007 10:32
Well i got this idea of an top-down game in the style of Fallout but done in 3D with textures that simulate 2D art, but with real shadows and possibly reflections, just to add a slight of realism.

Also i'd like to make bump maps optional, perhaps with a swith or a shortcut key to turn bump maps on or off so i can play the game also on my laptop

To give you a better idea... think of the Fallout 3 demo released by Interplay before it went financially down the drain... that's close enough to what i want to achieve... but more "painted-like".

From what you say thou it might be worth it for me to just learn DGDK better and take advantage of all its capabilities instead of looking for shortcuts... lazy me! lol :-P
Red Ocktober
20
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Joined: 6th Dec 2003
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Posted: 30th Jul 2007 16:44
yeah... choose one renderer or the other... both are decent, but seeing as you already know DBPro, and that the GDK is almost a one for one analogy, the choice should be obvious...

good luck...

--Mike
unitech
17
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Joined: 27th Jun 2007
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Posted: 30th Jul 2007 20:00
Ya DGDK will do what you need. And the learning curve should not be hard if you can handle irrlicht.

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