Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / Intro Video For My FPS "Destress Call"

Author
Message
Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 2nd Aug 2007 00:44 Edited at: 12th Aug 2007 00:41
Here's an intro I made with Carrara 5 PRO for my FPS. I decided to go with a dark/gloomy storyline. It's pretty cool if you ask me, but that's for you guys to judge.

**** MATURE CONTENT ALERT ****

Destress Call Intro Video

**** MATURE CONTENT ALERT ****
Paul112
20
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 2nd Aug 2007 10:58
This topic is going to be locked because you failed to read the stickied topic at the top of this board.

I still watched the video though. To be honest, I thought it was crap. Scrolling text, and a car going along an empty road with really annoying music, doesn't make a good intro.

You also swear quite profusely, which isn't good for an intro. It looks like you couldn't do a proper, dramatic piece, so you added a lot of swearing.

Paul

Cheese Cake
19
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 2nd Aug 2007 13:38 Edited at: 2nd Aug 2007 13:38
Well looked at the video.

And the music was like from the Super Nintendo.
The wheels where not rotating.
And it was just a plain model with a road texture and dirt. (ground)
It was better if you placed some models of trees on the side of the road.
Or maybe some hills.

And also.....

It wasnt in FPSC.
Roger Wilco
21
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 2nd Aug 2007 13:41
I'd say what Paul and Cheese said. Poorly done, awfully cliché story, poorly executed dialog.. Also, it isn't ingame FPSC, so the vid doesn't count, thus this should get locked.

"Or perhaps we're just one of god's little jokes?"
Mr Makealotofsmoke
19
Years of Service
User Offline
Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 2nd Aug 2007 14:25
well, the animation was ok i guess

-the wheels on the car dont spin
-the music is mid and annoying
-the pics are kinda weird


[href]www.myspace.com/pictureperfecttheband[/href]
Inspire
19
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 2nd Aug 2007 17:15
Well, this is going to be locked.

The video wasn't good, but it was better than most people can do around here. Good job.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 03:19
Screw it then, I shouldn't have shared it with you guys. I'll take it elsewhere...
BMB
19
Years of Service
User Offline
Joined: 28th Apr 2007
Location:
Posted: 3rd Aug 2007 03:25
I don't think it was bad. I couldn't even tell that the wheels weren't moving... but at full screen I'm sure it would be obvious. I liked the car parts best.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 03:33
The model of the car wouldn't allow me to rotate the wheels. They're all one segment of the model. If I DID rotate them, the back wheels would've gone in the air, and the front wheels would've fallen through the floor.
Inspire
19
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Aug 2007 03:37
Sorry if I offended you, Dimension T. I found myself to be a bit hard and overly critical to people around here.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 03:48
What you said isn't the worst of it. So don't worry about it.

You can tell I'm not a professional. The comments these people left REALLY makes me want to get better (sarcasm).

As for the story, it's much less cliche then the numerous zombie games on this site... And what about the swearing? I did it what, once? Maybe twice? What would you say if your daughter got kidnapped? "Oh fiddlesticks!!!"?

About the music, you're going to have to deal with it if you find it annoying. At least it's better then me downloading some copywritten song off the net and sticking it in there (as I wrote it with Fruity Loops myself).

And the background in the video... Exactly how many trees are there in the high desert? There may be a few, but not always. A fence would've made sence, but trees don't always grow everywhere.

I'm sorry for breaking the rules and not posting screenshots. I joined a long time ago, and don't remember there being a rule about it. I'll try to take some screens today to avoid the thread being locked.
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 3rd Aug 2007 04:15
It's not half bad,I actually think inspire made a reasonable comment as he did say it was done better than most could around here.
I found it entertaining and a change from just a storyline and a few images.
Now comes the crux of the biscuit,it would not have been difficult to animate the wheels you could have done this a couple of ways.

1.You could remove the wheels from the model,animate one of them then clone it three times,have them follow the same path as that of the vehicle.
2.you could have used an animated texture on the wheels,probably the easiest way.

Post at least one screenshot in game.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 04:26
Alright, here's some ingame screenshots. The level is still very much incomplete, so bare with me. You can find the music for the level at the link below as well... Hopefully you guys will like this one more.















Here's the song for the first level: http://files.filefront.com/FPS+Scaryogg/;8213548;;/fileinfo.html

I wasn't too sure what the rules said about posting demos. Am I required to post one if I posted screenshots? Or do I just have to post screenshots if I post a demo? If I have to post a demo, I try and finish the level really fast and upload it.

Also, if anyone can direct me to a script for displaying pictures (like a note you find) please do. I know I had one before my computer got wipped out, but as of right now I'm playing a video. If not, I could use a little help writting one.
Inspire
19
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Aug 2007 04:30
Can't download it now, but will when I get home. The screenies look really good, and you have the rules just fine.

Too lazy right now to help you with the pictures (Family Guy has my attention), but if nobody helps you out when I'm done, I will help you out.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 04:32
I don't like to double post, but there's no edit button that I can see.

@Rolfy:
Do you have any advice on what it would take to do what you said (about removing the tires from the model)? The model is in .3ds format if that makes any difference. I've yet to be able to get animated textures working in the program, so this would probably be the best way.

The car actually doesn't move at all. I moved the road and the dirt instead. The car comes in like 10 different chunks, and I can't figure out how to move them all at once.
Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 04:37
Ahhh! You got in there before me, Inspire!

Thanks for the positive feedback. I'm still trying to do some tricks to get it running at a smoother framerate. Right now I have triggers spawning and destroying every item on each floor when you get to them. Is this pointless, or a good way to win FPS? I'm not entirely sure the game has to think about what's happening on the floor above you.

Thanks for the offer about helping me with the script too! I've read that it's easy to do it by changing the HUD, but I'm not too sure how to go about it.
Inspire
19
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 3rd Aug 2007 04:41
I would make all of the entities static. Also, the edit button is under your avatar and location, on the left.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 04:47
Ok, I found it... Call me retarded.

About 90% of them are already static. Everything except the fans, enemies, ammo and keys etc... I guess the fans don't need to be dynamic, but they look so cool!

Does it still process the physics for static entities if the option is set to yes?
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 3rd Aug 2007 05:01 Edited at: 3rd Aug 2007 05:10
I've never used Carrara 5 PRO so I dont know the procedures,if you can, then clone the car model. Select the faces on one wheel,invert selection and delete, this should leave you with one wheel.
How fast you animate this will depend on how fast the car is moving and make sure the pivot point is placed in the centre of the wheel before animating.
Clone the animated wheel three times and delete the wheels on the car model replace these with your copied animated wheels and that should be it.

best rolfy.

Roger Wilco
21
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 3rd Aug 2007 12:06
Looking at the screenshots, the project shows well planned effort. Good job, I like it! The entity placement is realistic and the scenes are atmospheric. I might've been a bit harsh on ya too about the vid, you seem to be actually trying unlike other people on the forums. The only crit I have is that the room with the fireplace is a bit empty. Keep up the good work!

Isn't it a pity, now isn't it a shame?
How we break each other's hearts, and cause each other pain
- All Things Must Pass with George Harrison
Grunge
19
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Canada
Posted: 3rd Aug 2007 21:42 Edited at: 4th Aug 2007 04:10
The game looks ok. The intro is [mod edit].

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 3rd Aug 2007 21:49 Edited at: 8th Aug 2007 05:14
@Grunge:
Show me you can do better, [MOD EDIT]

@Roger Wilco:
Thanks man! I have a alot of twists in store for the story. Can't talk about them though, as I don't want to spoil anything . I need a model of a rug or something, that'd be good in front of the fire.

@Rolfy:
Well, I managed to get rid of all but one wheel... But I can't figure out how to get it on it's own rotation axis. The back tire still goes up in the air when I rotate it.

Plus, it won't let me animate it. Whenever I tell it to rotate, then go back to frame one to play it back... It just snaps back to it's original position.
Bloodeath 6 6 6
20
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 3rd Aug 2007 23:19
it looks pretty snazzy. i actually liked the intro video. but thats because i love playing games with plotlines in cutscenes lol. but, the wheels not spinning, is a setback. and the music was ok... but after about a minute my ears were bleeding

The game looks pretty good also. but kinda plain. and i like how your actually using some custom media, like the note.


all in all, i'd give this a 6/10 better than what most people do, but kinda poorly executed

You'll Know When You See It.

Death has no end
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 4th Aug 2007 03:53
Quote: "Well, I managed to get rid of all but one wheel... But I can't figure out how to get it on it's own rotation axis. The back tire still goes up in the air when I rotate it."

As I said I dont use Carrara so dont know how things are done,I would look for some method of selecting and centering the pivot as it will probably be positioned at the original axis it was before deleting the other parts of the model.
Once you have done this you will be able to rotate the wheel around it's own axis.
To animate you probably have to turn on animation to create keyframes,you will have to consult your software manual to find out how to do all this.

ASTECH
18
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 6th Aug 2007 06:07
ROFL. You're joking right? The car was okay but the black and white pictures, totally random. Have the trailer something like you killing guys to some emo music. Plus the searing is over the top ad not liked by me.



Wake up, smell the carbonite, and take on a rancor!
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 6th Aug 2007 06:51 Edited at: 6th Aug 2007 06:53
@Dimension T- I think you definitely need to work on a few things but all in all it was good. Some of what people are saying is true and in my opinion just set at the wrong time. For example
the postcards- I can see where your coming from with these.It just seems too many too soon.Maybe save them for some ingame memories to remind the player why they are fighting.
The models-Honestly I didnt catch the tires not turning on the first watch, but I see rolfy has given you advice on fixing that.
The music- It started kinda strong with a Silent Hill kind of feel but then started to sound midi ish(if that's even a word)Just put a bit more effort towards the rest of the song and it should turn out fine.
The screenshots- they look fine to me although I would turn down some of the interior lamp lighting.
It looks like a promising project, just don't let others who haven't even done as much get to you. Just remember they have to post in showcase too, and that's where you can judge just as harshly or be the better man and show them what real C&C is.


Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 6th Aug 2007 13:03 Edited at: 6th Aug 2007 13:14
Thanks Disturbing. I'll take those pointers into thought. I know this forum is about getting input, I just wish they weren't so rash.

Those aren't postcards. They're flash backs (I guess you can call them that). Just memories that are going through his head as he's driving her car. I see what you mean about too much at once though. Maybe I could have them come up as he finds something that belongs to his daughter during the game.

The only probelm with the music is the sounds I'm using. I don't have the money to blow on a high quality sound pack, so I'm using samples fro my keyboard for the most part. I'll try to work on it, but I don't know how much better it can sound.

I really don't understand the people's gripe about the swearing... Go play Gears Of War for an hour, or watch an R rated movie. Then tell me it's over the top.
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 7th Aug 2007 00:06
Quote: "I really don't understand the people's gripe about the swearing... Go play Gears Of War for an hour, or watch an R rated movie. Then tell me it's over the top."

Well,those have ratings which give an indication of content.
There are a lot of younger folks who hang around the forums,and even some of the older members can be offended.
Hence the the need for the AUP.
Maybe keep the stronger content for your game,and present a more acceptable version for posting,after all I'm sure your only wanting c/c on your level design,gameplay etc.

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 7th Aug 2007 03:20
That seems reasonable. I'll post a disclaimer along with anything else I post that has mature content.

I have a question about my level. Even though it has a decent fps, something is causing it to stutter. Almost like something is constantly loading. I read somewhere that having a large .wav file could cause this, but I'm using a .ogg that's only 800kb. Maybe it's an issue with the codec I'm using (FFDshow)?

Another question... The ceilings on the first level show the floor segments of the level above it. Is there any easy way to fix this?
drew4663
20
Years of Service
User Offline
Joined: 29th Apr 2006
Location:
Posted: 7th Aug 2007 04:13
I don't care for the swearing but all in all I like the pictures with the text showing the racing mind of the father. I think it would be cool if you showed a couple of pics of the scene of the daughter and what would be going on in her mind. Replace some of the fathers memories with hers. Where are you daddy.....? That type of thing. I thought the music started off cool and then lost it's edge. Keep up the good work.
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 7th Aug 2007 09:06 Edited at: 7th Aug 2007 09:08
Quote: "The ceilings on the first level show the floor segments of the level above it. Is there any easy way to fix this? "


the only way I can think of doing this is useing the 'segment maker' and make the cieling with "floor/roof" that you need. Check out the download section on the FPSC page to get the program. I find it invaluable. You can use existing geometry to do this, so you dont have to make anything new. Just watch the tutorial vids first to make sure your doing it right.


Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 7th Aug 2007 22:23
I've used the free version of Signs IV (that's how I made the dirt and cobble stone in the first picture). Would I be able to use the textures of the segments that came with FPSC and in the modpacks? If not, I guess I could use a stucko type texture instead. That might be better anyway.
Locrian
20
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 8th Aug 2007 00:13
I have to agree with Rolfy on breaking the tires free from the original mesh. I think I'd go all CG instead of the photos too. I'd actually make a Grand Canyon, instead of showing an image.

On another note though, I always watch the videos for a game I'm playing the first time around. So I guess as long as this isn't killing your load time ...Rock On...

Best
Loc

Keo C
18
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 8th Aug 2007 03:45
The story sounds like a book I read before (not saying you copyed it's a common story). I rather liked the video. Well if you put the game up for download I think it's worth my time.

Uhhhhhh.....I forgot
Zaibatsu
20
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 8th Aug 2007 07:47
I actually liked the video. I think the text at the beginning could use a little touching up though, and I would use a slightly more readable font. I like the music.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 9th Aug 2007 02:12 Edited at: 9th Aug 2007 02:13
Thanks guys! I'll post a demo of the first level after I touch it up a bit.

@Locrian:
-I'm still having trouble figuring out how to get the tires working right.

-CG for the photos shounds good! I'll get to work on that.

-It doesn't effect the load time at all. I'm using Game Cover 2 to play the video before the title screen. So if you don't want to watch it every time you start the game, you can just click the mouse button .

@Zaibatsu:
-I'm not too fond of they way the font looks either. I like the actual font (looks like real handwritting), but it's kind of unreadable. I'll mess around with using a 3D model of the text, instead of using a 2D plane with text on it. That should help with how the edges look.
Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 10th Aug 2007 00:06
Alright, the ceilings are starting to bug me.

I made a ceiling segment with the free version of Signs IV, like disturbing sugested... But they come out as floor tiles, and overwrite the floors I already have.

Let me explain my problem it more detail:

-The house in my first level is 5 or so stories high.

-The ceiling for the first floor is the ground segment for the second floor

-If a room on the first floor crosses over a room change on the second floor (from the living room segment to the halway segment), the ceiling of the first floor isn't consistant.

Here's a picture of what I'm talking about.



Am I doing something wrong?
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 10th Aug 2007 02:36
yes what you need to do is import the floormodel (into segmentmaker)and put the desired cieling texture on it, lower it a bit so the top portion you see isright on the floorline.then import another floortile to place on top of that one only slightly higher with the floor texture you want for the above floor, then save it as a floor segment and place the cieling by placeing the above level floor at the same time. Hope that wasnt too confuseing.


Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 11th Aug 2007 04:12
Segmentmaker? Do you mean the one that comes with FPSC? If not, where can I find it? The only one I've found any info on is Signs and the one being made by DarkFoil (not released).

I'll be working on the next level untill I can figure out how to fix the first one.
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 11th Aug 2007 06:56 Edited at: 11th Aug 2007 06:58
http://www.fpscreator.com/downloads.html

its all the way at the bottom. There is also an entity maker for when you have some custom content. these are made by TGC and free.


ASTECH
18
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 11th Aug 2007 07:03
Quote: "I really don't understand the people's gripe about the swearing... Go play Gears Of War for an hour, or watch an R rated movie. Then tell me it's over the top."


I'm taking that was aimed at me. What I was trying to say is that you overkilled on the cussing. I love Gears of War and I've watched some of the worst R rated movies out there but I still dind't like the fact that all Marcs could do was say the S word and scream the d word at the gun when it jammed. Cursing opinions is every mans own but don't give to much at once.

Keep the work up and show us some more in-game screenshots.



Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 11th Aug 2007 10:11
@Disturbing13:
Ok, I download it and I think I know how to do what I want. Add a floor mesh and make it so it's one movement below the checkered square (-5), right? But I'm having a problem texturing it. When I use the texture for an existing segment (the WW2 room), it has the tectures for the walls and the floor as well. Would I have to alter the texture?

If I want to use my own texture, do I put it in the user folder with all the other stuff? What kind of format should I use?

Sorry about all the questions, but this is eating away at my progress, lol.

@ASTEK:
You make a valid point... I just don't know what else you would expect someone to say in that situation. If someone kidnapped my daughter, I know I'd get all crazy and start swearing on a pregnant monkey. Wouldn't you do the same?
Disturbing 13
21
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 11th Aug 2007 12:04 Edited at: 11th Aug 2007 12:05
you can always add the textures manually after the .FPE has been created, just as long as you have the models set up correctly. Use .tga format or .dds, either one will do.

as for where to put it - the user folder is fine just as long as in the fpe the path is clear. Take a look at some other segment FPE files to see how they did it.

And coming from a guy with 2 daughters, yes I would swear on a whole rainforest full of preagnant mokeys and their unborn children. I don't think the cursing should be that much of an issue, but on this board they try to keep it pg13 or lower. Trust me, I have to make a severe mental effort to hold back some of my ideas. Heck I've even had to put censor bars on some pics I've displayed. The best approach is to make the game completely PG13, then offer a Mature patch that changes the media to those who can prove age through a verification service. That's what I'm doing.


shadow651
19
Years of Service
User Offline
Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 11th Aug 2007 21:50 Edited at: 11th Aug 2007 21:52
okay i don't know if someone has already told you this but you can be arrested for using the car sequence from the sims other than that looks pretty good

it was actually funny to read people complain about a game that has made a fortune
Dimension T
20
Years of Service
User Offline
Joined: 29th May 2006
Location:
Posted: 12th Aug 2007 00:39 Edited at: 12th Aug 2007 00:44
@Shadow651:
What are you talking about? I can't tell if you're being sarcastic or not. I didn't use the video from The Sims if that's really what you think. Everything in that video was made by me, except the car model and the textures (both of which I have the rights to use). I'll prove it to you if need be.

@Disturbing13:
Alright, I think I know enough to manage doing it. Thanks for all the help!

About the swearing, what you said makes sence. I can understand the site wanting to mantain a PG13 rating... But anything and everything you make from the files that come with FPSC wouldn't get lower then a R rating. You can't have something be PG13 when you shoot someone and blood squirts out (splattering on the walls if they're close enough). Also, I've seen quite a few PG13 movies that use the F word.

Anyway, when I post a demo I'll host it on a site that asks you to enter your birthday. That way, if the kids lie it's their own problem.
shadow651
19
Years of Service
User Offline
Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 12th Aug 2007 17:23
sorry its like exactly how the sims go in one the games(even the camera movement) i just thought it was from that sorry
Aertic
19
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 15th Aug 2007 14:36
ummm nice vid you did it with the game the movies or something cus it looks like it and well its cool you got flashback but i dont like the sound of it thou it is kinda a 18 horror game like silent hill daughter gets taken he goes looking find clue and all but overall 3 out of 5 but i wouldent like to find out what happens
cuz the pics say it all he kills the master gets daughter and then probaly dies by a knife does that sound good at the end or do you want the girl to sacraficed i dunno up to u i gusse

Working on a game called "siinster" and after e1 of Doom
Dr Distracto
19
Years of Service
User Offline
Joined: 28th Apr 2007
Location: La-La Land
Posted: 18th Sep 2007 13:20
It seemed "SIM" ish for me too (the video)

[url=http://www.drawerstudios.co.nr[/url]
PresFox
20
Years of Service
User Offline
Joined: 28th Aug 2005
Location:
Posted: 18th Sep 2007 13:41 Edited at: 18th Sep 2007 13:43
Dimension T, i LOVED your entry movie, i really dont get why people critize it so much :S

it really made me want to go save that girl, and good job on the music, if you made that yourself, its awesome

do fix the comming typo though )

Microsoft isnt evil, they just make really crappy operating systems -- Linus torvalds

Login to post a reply

Server time is: 2026-07-17 21:17:49
Your offset time is: 2026-07-17 21:17:49