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FPS Creator X10 / Bigger maps!

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P Tew
16
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Joined: 31st Jul 2007
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Posted: 2nd Aug 2007 12:49
I think that in FPSC x 10 we should be able to work with maps of a much bigger size. As they are now they are just to small.

What do you think?
Squelchy Tom
17
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Joined: 25th Aug 2006
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Posted: 2nd Aug 2007 14:19
i think thats a silly idea >__>
BMB
16
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Joined: 28th Apr 2007
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Posted: 3rd Aug 2007 03:40
I think we've got plenty of room as it is. Making even bigger maps will just cause lag issues. If you don't have enough room you can always build up or down!

Opposing force
18
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Joined: 10th Aug 2005
Location: England
Posted: 3rd Aug 2007 11:47
Quote: "i think thats a silly idea "


Agreed, I have never filled up the whole grid, yet. 40x40 is just fine IMO.

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Deathead
17
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Joined: 14th Oct 2006
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Posted: 3rd Aug 2007 12:42
It'll be good if you are making a darkness type game where everything is free-roam. But I doubt it.

Xarshi
18
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Joined: 25th Dec 2005
Location: Ohio
Posted: 3rd Aug 2007 19:55
I'm sure that if they release the source code you could modify it yourself.

Hello
shadow651
17
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Joined: 15th Apr 2007
Location: kicking it with my hommie darth V
Posted: 3rd Aug 2007 22:47
i've come close to filling it(just have loads of doors and you wont have a prob with lag) so i hope they do make it bigger
BMB
16
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Joined: 28th Apr 2007
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Posted: 4th Aug 2007 02:37
Quote: "I'm sure that if they release the source code you could modify it yourself."

They're not going to for X10 because it uses an internal version of DBP.

P Tew
16
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Joined: 31st Jul 2007
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Posted: 4th Aug 2007 10:21
I think it would be great for FPSC x 10 to have much bigger maps. I mean, there is no harm in it but the benefit is huge. For the game im gonna be making, I'll need a lot bigger maps.

I think they should increase the size.

Thoughts?
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 4th Aug 2007 19:21
no way maybe 50x50 at the most!

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Doggy
18
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Joined: 9th Dec 2005
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Posted: 5th Aug 2007 00:54
If I was to create everything I have planned for years now, I would require at least something like 100x100 grid. This would mostly be for outdoor levels with some buildings you could enter and search.

But I think 40x40 is decent. It forces you to actually think before doing stuff, sometimes limits can fuel innovation.

So, if they were to increase the grid size, I'd be happy. If they were not to, I'd simply accept it and customize some of my levels.
vorconan
17
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Joined: 4th Nov 2006
Location: Wales
Posted: 5th Aug 2007 01:49 Edited at: 5th Aug 2007 01:49
Quote: "They're not going to for X10 because it uses an internal version of DBP."


No, they said the code won't be given out on the release of X10, since the internal version of DBP (DBP X10), is still being modified.


FPS FAN
17
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Joined: 30th May 2006
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Posted: 9th Aug 2007 11:41
It's obvious that i will need bigger maps because the battel fields are huge that and the trench systems but i decide to wate for this because you can have Allies
Robert F
User Banned
Posted: 12th Aug 2007 07:37
Quote: "This would mostly be for outdoor levels with some buildings you could enter and search."
\

i dont really see fpsc as an outdoor engine, buts thats me, i dont really think they need to be bigger 50x50 at the most

Robert F
Fruitless CRUNK
17
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Joined: 3rd Mar 2007
Location: DRINKING MY HOT COFFEE =:-)
Posted: 16th Aug 2007 17:03
It would be cool as a outdoor\indoor engine. But it would take the old feel out of FPSC if you know what I mean. -,-
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BMB
16
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Joined: 28th Apr 2007
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Posted: 17th Aug 2007 07:19
Quote: "It would be cool as a outdoor\indoor engine. But it would take the old feel out of FPSC if you know what I mean. -,-"

But I don't like that feel. *gasps echo in from the whole community* But no, really, from what the beta testers say it doesn't even have the old "FPSC made" feel in X10... Also I would like more support for outdoor things but I'm okay with just importing models and such like we currently have to do. Although I'm in no since saying I wouldn't like or use an out doors editor, in fact I would love to have one.

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 1st Sep 2007 00:41
WHAT YOU NEED BIGGER MAPS!?!?! Why would you want that? lets do the math here: 40X40X20 that's 32'000 segment blocks according to my calculator! If anything I think we need smaller levels maybe 20X20X20 so as to save memory and make the game run faster. Have you really ever used the whole map? I have never used a quaater but still I would be amazed if you could fill half the map (with an entertaining level) withought FPSC running at 1 fps!
*Slayer_2

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