That was quick! Thanks. Ok, I'm not 100% sure what I'm doing here but I've called the gate 'Prison Door' and used switch6 from SciFi Wall Furniture.
In the 'If Used' part of the switch I've put 'Prison Door' and I am using the following script in the 'Main' of the prison door:
-------------------------------------------------------------------
;Artificial Intelligence Script
;Header
desc = Remote Controlled Door (Destroy)
;Triggers
:state=0,activated=1:sound=$0, destroy
;End of Script
-------------------------------------------------------------------
In the switch script there is this 'activateifused=1' which I assumed would active 'Prison Door' in the 'If Used' part, which should then activate the script in the prison Door entity but it's not happening. Does it sound as confusing as I think it is? Can somebody please straighten this out for me?
Search for "HellHouse" in Showcase.