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3 Dimensional Chat / My first ever person (or Grimm reaper[ic:grim]) And I'm getting problems with blenders uv mapper.

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Deathead
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Posted: 6th Aug 2007 18:41
Can someone tell me how to stop this from happening, I made a model. My first ever person (or Grimm reaper) And I'm getting problems with blenders uv mapper.
And see the bottom of the post to see what the model looks like.

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Deathead
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Posted: 6th Aug 2007 18:43 Edited at: 6th Aug 2007 18:44
And this is what it looks like if the object is showing its UV textures(I haven't textured it yet but this is what it is going to happen.) See bottom of page.

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Luciferia
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Posted: 6th Aug 2007 18:46
i hate blender.
See if you can use uvmapper classic with the model as an obj. Generally the uv mapper tools that come with products like blender are crap.
Deathead
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Posted: 6th Aug 2007 18:50 Edited at: 6th Aug 2007 18:51
Where can I get this UVmapper classic??? It would be nice if people done some C&C on my model.

vorconan
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Posted: 6th Aug 2007 19:27
Can you show a perspective view of the model? I can't really tell it apart that well at the moment.



Deathead
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Posted: 6th Aug 2007 19:32
Perspective is Side. I'm going to change that anyways.

hessiess
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Posted: 6th Aug 2007 20:37
the resin you are having problems is that your modal is nothing more than a couple of slightly modified primitives stuck together, learn to modal propaly

link

there is nothing wrong with blenders uv mapper



learn blender, you will never regret it.

Deathead
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Posted: 6th Aug 2007 20:57 Edited at: 6th Aug 2007 21:03
Well you are stupid. I did model probably how could I model that with cubes and stuff. I never ever use slighty modified primatives and now someone comes up to me and says I need to learn to model probably! And you know you said there is nothing wrong with blenders UV mapper there is why does it make huge gaps in solids?? Answer that.

hessiess
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Posted: 6th Aug 2007 21:18
you must be using it wrong, ive never had any problems with it, if you dont like blender use milckshape or somthing

learn blender, you will never regret it.

Deathead
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Posted: 6th Aug 2007 21:30
It is not that i hate blender but I hate its UV Mapper. And also sorry for being harsh in the last post. But I'm pretty annoyed about modelling it for 2days and then it screws up on me when I go and texture it.

hessiess
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Posted: 6th Aug 2007 22:23
sorry also, i was abit harsh if you can describe the problem i can probably help you. holes in the mesh sounds like ether you have dubbles in the mesh, tab->select whole mesh(a)->edit buttons-> remove dubbles. or some of the normals are messed up. edit mode->control+n/control+shift+n.or it is also under space->edit->normals->3 options.

if that dusent work can you post a screen shot of the exact problem plz.

the body should be one unbroken mesh, the cape should be another mesh over the body mesh, then you delete the body were it is not visable. you may want to work on making the arms less blocky, and attaching them to the body

the mirror tool flips the normals for some resen

learn blender, you will never regret it.

Luciferia
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Posted: 6th Aug 2007 23:13
also try waiting for my reference. It should be done soon.
Deathead
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Posted: 6th Aug 2007 23:44
Okay Lucifera. Thanks.

vorconan
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Posted: 6th Aug 2007 23:55
Perspective view isn't side, it's a 3d view, kind of like orthographic.



Deathead
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Posted: 7th Aug 2007 00:04
Oh sorry

vorconan
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Posted: 7th Aug 2007 01:32
np



greenlig
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Posted: 7th Aug 2007 05:05
Don't listen to hiessies or whatever his name is when he's in a bad mood. He has an interesting way of putting things

The problem from what I can see is either the normals, or the fact that you might have some back-facing polygons. Lol, it's almost the same thing.

Go into edit-mode, select all the vertices, and press CTR-N and then unwrap it again. If that doesn't work, when in UVMAP mode (the F key) go to the UVMAP - editing panel, and select "two sided". It's the panel that is normally just 'editing". That might fix your problem.

Better still, upload the file and I or one of the other blenderheads could look at it for you.

The model itself is fairly basic, but I realise you aren't a pro yet so it doesn't bother me! I would add some edge-loops around where you want the arms to bend, so that you don't get ugly distortions when animating. Also, add some more polygons to the arms and make them smoother.

Good start mate, I hope you work the problem out!!

Greenlig

Blender3D - GIMP - WINXP - DBPro
sp3ng
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Posted: 7th Aug 2007 09:36
the other possibility is that youve made a UV map and then changed the some of the geometry, such as adding/deleting some areas of the problem area, this has happened with my M4, i had made a UV map, then i added the hand and the same thing happened.
but as greenlig says, its probably the normals


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Deathead
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Posted: 7th Aug 2007 12:58
Thanks Greenlig try it out. And Sp3ng I haven't even messed around with

hessiess
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Posted: 7th Aug 2007 17:05 Edited at: 7th Aug 2007 17:08
i am verry sorry if i am confusing, im not massively good at writing. but i do know how to use blender. and it is most defiantly not crap. Luciferia, i dere you to post that on blender artists, and see what you get as a responce. recomend me anouther program witch is free(free beer) and free(free speach) witch has the same nomber of features, and witch runs on virtually every os available!

and i am dyslexic, so you cannot complain about my spellings

learn blender, you will never regret it.

Luciferia
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Posted: 16th Aug 2007 22:06
Quote: "im not massively good at writing"

not very good at grammar either.
Redmotion
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Posted: 16th Aug 2007 22:11
Are the arms and body seperate components?

Deathead
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Posted: 17th Aug 2007 02:12
Nope but thanks to greenlig I have made the normals right


Want a Storyline for your game? Email me at Deathead@fsmail.net
greenlig
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Posted: 17th Aug 2007 03:00
Lol, glad I could be of assistance.

Blender3D - GIMP - WINXP - DBPro
Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 18th Aug 2007 06:51 Edited at: 18th Aug 2007 06:57
Wow, I got to this one a bit to late. I see Hessiess is up to his usual act.

*This is not a personal attack*

Quote: "and i am dyslexic, so you cannot complain about my spellings"


That has nothing to do with proper spelling. After all you could always try using Dictionary.com.

It boils down to how lazy a person is being when they submit a post.

There are enough programs put in place to prevent poor spelling and grammar. There is no reason that one would post something as bad as your last post. You should type your post out in Word and then run a spelling and grammar check. When that is complete simply copy and paste it in to the post box and then hit post.

Quote: "the mirror tool flips the normals for some resen"


That is because you are taking a model and turning it inside out. Green has posted the best fix. I always manually selected each face and flipped the normal. Now I will just make everything double sided.

When I am setting up my UVmap I create a separate one for each element of the model. I am working on a chapel at the moment and it has 10 UVmaps, it might be a bit overboard but it allows me to focus on a lot of detail with out having the detail smear out. It's also easier to work with if you are "force flooding" patterns or adding pattern overlays.

Cheers,
Dave


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