Hello everyone,
I just started using 3D Studio Max 9 the other day and I love it but I have a few questions about how Dark Basic Professional interacts with the models I make. I also have a few questions near the end that are basic 3d questions that I, the newbie to 3d modeling, have to ask in order to understand how this works! Thanks for your patience and please try to answer all of them so I don't have to make a new post... =]
1) When ever I make a model or a terrain in 3d Studio max and then use it in dark basic the model is always gigantic in size. About what size is scale for certain objects? About where in the ballpark are we talking about? Is modeling a 1000x1000 terrain in 3DSM9 way to big of a model in terms of scale for DB?
2) Another question I have is why does it take so long to load a simple teapot into darkbasic? I know too many polygons can be a loading issue, so I know that reducing the amount of polygons is a good thing and I have. But everytime it loads (mostly anything right now) it takes a while and it comes it looking really crappy. Antialiasing looks to be off and the model looks horrible. The models look great in 3DSM though, I don't get it. I take it there are settings in DBP to fix that?
3) When I textured the teapot in 3DSM I gave it a clear glass texture that would render very nice. I then exported the file to .3ds and loaded it into DBP expecting a fake (not rendered) mapping of the glass material to still be on the model... well, it wasn't. I kind of understand why, but on the other hand I don't. I thought that the model would export with all that intact but I guess it doesn't carry that over. I take it this is what 3D modellers call UV Mapping? Can someone explain what goes on there and why it doesn't carry over automatically? Even better would be a lesson on how to take a texture from 3DSM and apply it to a model in DBP but I can search around for a tutorial there I guess =]
4) Also, why (this probably bugs a lot of people) when I load an object in DB does it always load far away, or off the left or right. Shouldn't it load at the point of origin? (0,0,0?) Even when I go to position that object it takes weird numbers to get it oriented at the right spot (example: 15, -5, -30). Whats up with that?
I know I've asked a lot of questions here, and some of them can certianly be found out on the internet but I wanted to ask the people that actually use what I'm working with here. I know not everyone uses 3DSM but all of you use one 3d modeller or another and all of you use DB, otherwise you wouldn't be here, and most of the questions are pretty general in regard to what ever modeller you use.
Thanks