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theboss
17
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Joined: 27th Nov 2006
Location:
Posted: 6th Aug 2007 20:09
im trying to make an dinamic toilet that can be moved (pushed)
but every time i set it to dinamic i cant enter it :S
its like he makes an box out of it wile its hollow
is there a way to counter this?

can somone maybe show me an fpe sctipt?

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Aug 2007 00:50
Dynamic objects always acts like an box.
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 7th Aug 2007 02:41
Ah, that my friend is not true! Not all dynamic objects act as a box. It is dependent on their collision mode in the FPE. This determines whether ODE (FPSC's physics engine) treats it as a box, sphere, (possibly cylinder and cone) or mesh. I think a value of 0 is mesh, 1 box, 2 sphere, 3/4 cylinder/cone if they exist. Not entirely sure, I haven't fiddled with it much. Most of this knowledge I obtained from the source code

Quote: "May the source be with you."



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Cheese Cake
17
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Location: At the bakery
Posted: 7th Aug 2007 03:42
I thought...

0 was box,
1 was polygons,
and so on....
Robert F
User Banned
Posted: 7th Aug 2007 06:07
0-box 1-polygons 2-reduced 3-cylinder 4-sphere

Robert F
theboss
17
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Posted: 7th Aug 2007 11:05
so is it possible or not?

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 7th Aug 2007 12:55
Quote: "so is it possible or not?"


It is possible, just go to your entity files and open the FPE file. There you see a line saying collisionmode = X and there you enter one of the values listed above...


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theboss
17
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Joined: 27th Nov 2006
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Posted: 7th Aug 2007 12:57
witch one? i need it to be a normal object that i can enter

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 7th Aug 2007 13:08
Make it:

Static? No
Immobile? No
collisionmode = 1

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theboss
17
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Posted: 7th Aug 2007 13:15
in the fpi or in fpsc case i don see trhe collision mode in fpsc :S

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 7th Aug 2007 13:42
Go to:
C: > The Game Creators > FPS Creator > Files > entitybank > LOCATIONOFYOURENTITY

There are the texture(s), the .X file, the BMP pic and the FPE...
In the FPE (just open with Wordpad), there is the collisionmode=X command.

The Static and Immobile values can be changed in the editor...

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theboss
17
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Posted: 7th Aug 2007 14:10
hmm.. it dousent work :S

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 7th Aug 2007 16:05
You can't go inside dynamic objects. I have a vague idea why, but I'll wait until someone else says the correct answer.



tyrano man
18
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Joined: 26th Oct 2006
Location: Battle City - Kalspher :)
Posted: 7th Aug 2007 16:07
yeah the colision doesn't have to be a box, but for some reason you can't go "inside" a dynamic object.

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Uthink
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 7th Aug 2007 17:51
Is it because the physics don't calculate the object plus the properties of you? Does the camera ("You") actually have physics properties?
theboss
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Posted: 7th Aug 2007 17:54
if i turn physics off it dousent work to

Whe are currently looking for people who can uvmap and people who are good in lvl design, if youre interrested e-mail me

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Ross tra damus
3D Media Maker
18
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Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 8th Aug 2007 15:27
I have found that if you change just the colision mode in the specific entity's 'FPE' file to the value of '1' (polygons), your FPSC character should be able to have direct contact with any objects real surface area.
Try this, it should work.
I hope this helps.
jeffhuys
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Location: No cheesy line here.
Posted: 8th Aug 2007 15:32
If you can make polygon collision, you could make a chain!
Info: Here, my thread.

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