thay are nerly alwase used, on lo or high poly modles, exept for modles in the distance, or inimportant things. normal maps are a grayscale image(bump maps) or a funny colerd iamge that is hard to discribe(normal maps) all thay actualy do is modify the face normals, witch changes the way the light afects the serfice creating a ilosion of detail
[href=http://wiki.blender.org/index.php/Manual/Bump_and_Normal_Maps][href=null]
Quote: " * Bump maps are textures that store an intensity, the relative height of pixels from the viewpoint of the camera. The pixels seem to be moved by the required distance in the direction of the face normals. You may either use greyscale pictures or the intensity values of a RGB-Texture (including images).
* Normal maps are images that store a direction, the direction of normals directly in the RGB values of an image. They are much more accurate, as rather than only simulating the pixel being away from the face along a line, they can simulate that pixel being moved at any direction, in an arbitrary way. The drawbacks to normal maps are that unlike bump maps, which can easily be painted by hand, normal haps usually have to be generated in some way, often from higher resolution geometry than the geometry you're applying the map to. "
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learn blender, you will never regret it.