recently i was looking on the "your fpscx10 questions answered" and found this:
Quote: "Q: Will multiplayer be enhanced?
A: No plans to change the basic multiplayer features of X10. We don't understand that users want to see it do more. This will come in time but not for V1 of FPSC X10."
I was alarmed to find that tgc dont "understand" that we would apriciate an updated multiplayer incorporated into x10.
There have been plenty of topics requesting an updated multiplayer, and this is not one of them. I feel that there should be a list of things that we, as the customer, would like in x10.
-Vehicles, this may be a bit far out of fpscx10's reach, but we could start improvising if we were allowed to use dynamic entities, maybe an option to turn dynamics on and off when creating multiplayer maps, keeping in mind that the preformance might be hindered.
-Explosives, same as above, at least give the multiplayer creators some options
-Mounted guns, this could possibly come as a feature. instead of making some ace scripter edit the source code and then create a complex script.
-multiple levels, this has been asked before i think, it would help, maybe let us stack up to 3-5 levels ontop of eachother as like a "map playlist"
-Teams, maybe using the new allies/enemies system the multiplayer could be edited slightly to allow for teams.
-Game types, e.g capture the flag. There are some nice flag entities in the ww2 pack. Maybe they should come as standard in fpscx10.
-Multiplayer ready charecters, it takes quite a bit of work editing the charecter scripts to make them start off with a certain weapon in multiplayer, this could possibly be changed so that the creator can easily place a charecter with a weapon.
If there are any more suggestions feel free to post, i will add them to the list in good time >___>
I hope now, you understand.
^___^