Quote: "I am sooooo sick and tired of the whole "Show me that you can model better" argument."
Agreed... Computer Games mags have staff that ONLY play and critiqué games, none actually get involved in development. This doesn't make what they say untrue or not right - which is why most companies actually listen and read what is said about them, if you see in a mag "The graphics in this game were generally good, however alot of the animations do look stretched and warped in some sections that looses the atomsphere that seems to be so highly pushed to be achieved."
You think that developers don't get a little piss'd that they have said this - but in the back of your mind you know that they're right and real artist although will probably be pissed for a little while will go back and checkout what sections could be wrong, and works on improving this area in his graphics.
That said, although a majority of the work i post here on rare occasions is never textured or even finished mesh - there are several main reasons for this ... firstly comments like "oh thats awesome" or "thats shit" are about as useful to me as a chocolate teapot, i dont' create art purely to hear comments like that - i want to hear comments like "well those breasts are shaped a little oddly, perhap if you pull out the top few verts and maybe try to round them off they'll have a better look"
even if you get past that when you post up textured models people are even more ridiculously useless around here, about the most useful comment i might've got when i posted a texture model up here was "So have you made any other coloured bodies?"
when i want critiqué i want TRUE critiqué, not pussy-ass-licking comments or just general dislike ... i want people top suggest things and know what they're talking about, a good example would've been the last time that Simple decided to critiqué one of my models then got the hump because of what i told him what his comments were worth because even in this comments supposidly to help he suggested reading material rather than helping.
At the end of the day if you don't have the eye to actually figure things out and shape them without EXACT material to base it upon then you should sit down and do this as a HOBBY not for money. And you should simmer yourself down as doing it for a hobby.
quite frankly i'm still digusted that after a single week of learning to model - Simple made tutorials to help others learn to model, i mean fgs this is what this guys things of himself ... somehow believes that he has some gift, and he himself learnt from a tonne of tutorials and believes that what he knew was actual skill and that he understood what he was doing!!
FGS it's been almost a year and he still has the exact same old tired skills because he just will not listen to anything - probably things that 20 odd books on anatomy will help him improve, perhaps a good few books on howto use 3DSMax to help him learn howto actually use that properly too eh?
its sickening to see one second him saying "oh i was going for a kinda realism look" then be jumping down the throat of someone who said "i don't mean to be critical but this isn't quite right, if you did blah and blah then it'll be more realistic." to have the comeback "Well this was purely an experiement and not suppose to be real at all."
READ YOUR OWN F**KING OLD POSTS... don't try to act your not just doing this because you love people kissing your ass about the work you produce because it is WAYY more than obvious that is EXACTLY why you do this. Getting money for it must be the ultimate pat on the back for you eh?
People seriously believe this is even close to professional work? Then explain to me what the hell happened to the consitency of the model ... it looks like the works a Jnr Modeler would produce and I'd have to sit there for 5-6hrs trying to get it into sync with the rest of the game. Making sure it doesn't take up huge amounts of Video Ram, trying to shape it better, fixxing a set expression to a standard expression so that i could ALSO be animated else it'd take away from the atmosphere of a game.
you come here and believe your the bees knees, not listening to a word said to you and thinking that you understand what i take to be model developer, pure modeling and texturing skills which you have STILL yet to master are only the first damn'd steps you take to creating work for games - and that Jetpak game showed more than ever that you just don't have a clue, yes it was well coded - but the artwork stuckout inconsistant, the animations were just a little weak, your shading was just so eck... plus the speed was killed by the fact that you don't have a clue about what texture ram is let alone working towards optimising for it.
As for the screens for it, for an artist you ALWAYS make scenes which are far far too overly loaded with references from everywhere and soften graphics ... you always make a point that it is ironically overly used - but you have NO FLIPPING concept of less is more!
Quote: " And Both of you couldn't you grow up? Just because your both talking to each other on the Internet doesn't mean that your both not Humans?! Can't you just sort everything out! And like try to be nice to each other!"
internet or not darkCorridor, i would be saying the exact same things to this guy ... older or younger i don't care - if he wants to make money from people doing this then he needs to buckup how he achieves things, no doubt him and his lackies have something to say back to this ... personally i can see why the attention he has grabbed from every member of RGT really pushed out all of the other modelers which were far far superior to him. There is a long list of modelers which have just decided to stop posting over at RGT since Simple has got on there because of how everything goes down.
That is what truely pisses me off about this guy is the fact he gets attention which other people deserve - Actarus for example deserves one hell of alot more attention, but look at the posts around simples work and how much is just pure ass kissing and his false modesty ... c'mon you guys serious think he is an artist or even close to a professional in attitude and setup.
modeling starts with the vertex and the paintbrush it doesn't end there - perhaps oneday simple will learn this lesson, and no doubt learn it the hard way.
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!