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3 Dimensional Chat / [LOCKED] Elite forces character ... FINISHED !!

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Simple
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Posted: 3rd Jun 2003 02:59
OK ... here he is

Weighs in at 1500 poly's .... constructed in an experimental way, and what a pain to UVmap .. hope it was worth the wait 8)

Sorry if it's a little picture heavy for you 56k-ers










Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

Brent_Seraphim
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Posted: 3rd Jun 2003 03:17
Simple.... Stop raising the bar!

That's incredible!!! Honestly man..INCREDIBLE.
Awesome... How many hours total did you spend on that texture?
Only a fool would find something bad to say.


Speechless...

"Laugh to scorn the power of man..."
MikeS
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Posted: 3rd Jun 2003 04:06
not enough time to tell you how amazing this is.

I MUST KEEP STARING AT THE EYE-CANDY



But for real, I have been staring at these pictures for about 10 minutes just WOWED.I definitly look forward to any of your future elite forces characters, or any other models.



(Current)-learning some animation-
(progress)-concept art finished-
(misc.)-Started modeling- (as current as)6-2-03
Flashing Blade
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Posted: 3rd Jun 2003 13:07
Excellent!
Nilrem
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Posted: 3rd Jun 2003 13:40
Very nice, kudos!

I hear and I forget. I see and I remember. I do and I understand.
Danmatsuma
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Posted: 3rd Jun 2003 15:00
Nice work on that texture simple

There is one thing that sticks out to me as incongruous with the rest of the work though, and that is the area where his arms [should]disappear into his rolled up sleeves... The shading on the rest of the model suggests that this area should probably be in greater shadow. It looks like you originally intended to put gloves on him then changed that to bare arms. Nothing that a tiny bit of work and perhaps a few tweaks to the model wouldn't fix if it bothers you now I've mentioned it (sorry)It's the only thing that sticks out as incomplete to me.

I can imagine how labor intensive that beast was to uvmap though

I'm curious - what did you mean by 'experimental technique'?

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
privaliged
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Posted: 3rd Jun 2003 16:57
Ravens taking his time
(duck and cover)

nice model anyhow

logic: the most abstract of arts
actarus
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Posted: 3rd Jun 2003 17:05 Edited at: 3rd Jun 2003 17:12
*Gets his head slowly out of the trenches and says :'looks like the generals finally got an agreement.'

Seriously though,modeling,and from what I've seen most art forms,are an extremely competitive domain,especially when you're talking about commercial arts so it's no wonder as to why frictions occur.

I personally feel challenged by Simple,and not just his 2D creations,he's getting the grips of 3D faster than I did although I had no access to tutorials,advice,tips or any kind of support for the first 2 years but I take it in a good/motivating way...and it works good!

Running away You're lost for words again Now you`ve got all what you wanted Are you really satisfied?
Van B
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Posted: 3rd Jun 2003 17:56
Yeah, I know what you mean Act, I struggled for ages until I could even get an animated model into DB, it's soooooo difficult - Simples first model is better than anything I can produce. I have seen some of your character modelling, and your really good - although you haven't posted anything in a while (to my knowledge at least).

I await Raven's comments too - I can't fault the model at all, it's simply a work of art - so god knows what he'll come out with .


Van-B

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actarus
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Posted: 3rd Jun 2003 18:19
Yes I've been reading more theory on many modeling sites than I model lately but I do model everyday.

I'm practicing the hard way,no viewport references and ultimately no references at all plus I'm reading the loomis book and practicing my mouse painting(yep no tablet yet) which is awful by now.

Oh yeah,I'm learning Softimage Xsi too.

But I got some stuff to show,I just don't for now.

Running away You're lost for words again Now you`ve got all what you wanted Are you really satisfied?
actarus
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Posted: 3rd Jun 2003 18:21
-I await Raven's comments too

Well actually he'd be more mature than anything if he didn't post with the way Simple let's him know how he feels about his advice/tips...

Running away You're lost for words again Now you`ve got all what you wanted Are you really satisfied?
RisTar
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Posted: 3rd Jun 2003 18:31
Great ! its amazing ...
did u used 3d studio max ?

Arrow
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Posted: 3rd Jun 2003 18:46
Very nice tewxture work, it really makes the model. It no longer looks like he's to big or soomething. Did you create the camo texture yourself or did you load it up from anthor source?

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
Simple
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Posted: 3rd Jun 2003 19:02 Edited at: 3rd Jun 2003 19:03
Thanks for the NICE responce So many replies, I don't know who to answer first !

NO.. I didn't use Max ( Milkshape )

Erm ... I spent lots of hours on the texture work ( but didn't add them up ) just a few hours here and a few more there.

QUOTE:
Simple.... Stop raising the bar!

That's incredible!!! Honestly man..INCREDIBLE.
Awesome... How many hours total did you spend on that texture?
Only a fool would find something bad to say.


Speechless...


Hehe !! I'm sure he will find something bad to post ( the fool that is ) and we all know who that is

The sleaves were already fixed ( just not when I took the renders ) the're tucked under a little now. And YES .... he was going to be wearing gloves. The hands are a separate group, and I need to blend the textures a little better in that area + when I export out of Milkshape and import into Max .. Max tends to separate the UVmap seams. Some of it can be fixed by simply re-welding, but other bits don't. ( I'm looking into it )

And YES ... I made the camouflage myself ( all hand painted ) then Actarus goes and tells me that there's a free plugin for PS that could have done it for me !!


Anyways.. thanks !!

Oh... and who really care's what veggie has to say ? if he says anything at all

At the end of the day .... this was an experiment for me, and thats that.

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Shadow Robert
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Posted: 3rd Jun 2003 22:45
a post just to keep people from dieing of suspense...
i can find faults, a good few, but i don't need the hassle and i doubt if i did say anything they'd actually be heard.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Simple
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Posted: 3rd Jun 2003 23:03
quote:
but i don't need the hassle and i doubt if i did say anything they'd actually be heard.

Exactly !! nuff said - goodbye !!

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Nilrem
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Posted: 4th Jun 2003 02:13


I hear and I forget. I see and I remember. I do and I understand.
Misanthrope
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Posted: 5th Jun 2003 03:01
Well, Simple...your modeling skills are quite good. I can see a lot of flaws in the model, BUT whether or not they're valid flaws depends too much on certain unanswered questions, and I don't want to make any assumptions. So I'll list them...I hope I don't offend you.

It looks pretty good overall except for stuff that's mainly got to do with...not realism, but more of being faithful to reality. If this soldier isn't meant to be "realistic", then ignore everything else below this paragraph and consider yourself complimented.

If the guy's meant to be "realistic", then he's way off. My nitpicks are listed below (again, keep in mind I'm not attacking the quality of the model, merely how "realistic" it looks to me):

The camouflage pattern looks like it's inspired by the 6C "chocolate chip" desert pattern fielded in the early 1990s. However, the genuine article has six colors in it and the reddish-brown splotches should be larger and fewer. (Unrelated, but as an aside: That PS camo plugin is worthless for realistic camouflage, since real life camouflage patterns aren't actually as random as the ones generated by that plugin.)

The olive drab webbing harness he's wearing over what looks like a PASGT vest looks a little strange. Most harnesses I've seen are also yoked or otherwise connected higher on the back, not just at the belt...as it stands, your guy's harness looks like it's in danger of sliding off the shoulders. Also, the belt he's wearing is pretty strange...most forces don't issue web belts with conventional tongue-and-loop buckles, and the web belt is generally integrated into the vest/harness instead of being a separate item.

The pouches hang on the harness in a somewhat odd manner due to the lack of visible mounting points and the inconsistency of the mounting positions, and don't seem to be shaped consistently. Generally the average soldier carries two or more largish magazine pouches to either side of the buckle, which are then surrounded by other utility pouches and often a fanny pack.

Your guy's gear looks a little random and not quite coherent. Like, they look totally made up by someone who perhaps hasn't seen the real thing or items similar to it. The canteen is one example...it doesn't make sense visually because it looks like it's secured to the belt by a simple leather loop. This means the soldier is gonna have a hard time getting it on and off his belt.

The knife...it bothers me because it looks so out of place compared to the rest of the model. It also looks incredibly flat, and it doesn't look like it's secured to the harness in any sort of plausible manner.

Well, that's about as far as I want to go. As a model, that guy looks pretty damn good and you do deserve a compliment on that basis alone. And like I said, if this guy wasn't meant to be a realistic soldier, feel free to ignore the nitpicks I made.

-Misanthrope
Simple
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Posted: 5th Jun 2003 04:06
OK .. I'll just take it as a compliment

Cos NO, it's not a realism model ... like I've said "it was just an experiment"

Tha camouflage wasn't made with that PS plugin .. cos I didn't know about it ( the cammy was just hand painted ) I've since DL that plugin and tested it out .. and you're right ( it's crap ) !!

And the worst thing about it is that fact that when it creates the random pattern ( it has NO antialising ) leaving you with some nice blocky patterns.

The knife is already gone from the model ( it did look out of place )

But basically, the texturing was just me doing what came into my head after looking at a few ref pics for colour combinations etc.

If I was making a realistic Marine, and going for realism .... then it would look real, cos I would go by the exact reference.

Anyways... thanks for the comments, but like I said in the thread where he was un-textured ( it's just a 3D fictional character )

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MikeS
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Posted: 5th Jun 2003 04:10
Yea, that knife was really bugging me.



(Current)-learning some animation-
(progress)-concept art finished-
(misc.)-Started modeling- (as current as)6-2-03
Misanthrope
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Posted: 5th Jun 2003 07:24
Yeah, I realized it was just an experiment when I came across the OTHER thread....15 minutes after posting on this one. Oops. Sorry about that.

I don't normally comment on stuff posted on the forums (you know how easily impressed people can be when you see a lot of "Wow, Nice Cube! Can I Offer You My Sister?" replies in most of the relevant forums), but that model happened to be a well-done example of a genre I happen to like a lot, so I pitched in my two cents.

I wish I had seen the other thread before posting though, since I'd have just left it at "Nice work" rather than going off into an unnecessary dissertation on proper pseudorealism.

-Misanthrope
actarus
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Posted: 5th Jun 2003 15:30 Edited at: 5th Jun 2003 15:32
-That PS camo plugin is worthless for realistic camouflage, since real life camouflage patterns aren't actually as random as the ones generated by that plugin.)



I really wonder what percentage of gamer would've noticed...That it's a WW2 camo plugin which is probably not the basis for your argument

Personally I like that plugin,you can do great stuff with it and I'm surprised that Simple didn't like it,after all,with this talent,you wouldn't expect him to just use the default parameters without retouching using custom brushes and a wacom tab...


Anyways Simple,if you really want an honest critique of your model(well maybe the next one)...Go to polycount.com's messageboards.(warning they could be hard on you though)

Running away You're lost for words again Now you`ve got all what you wanted Are you really satisfied?
Misanthrope
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Posted: 6th Jun 2003 01:29
Actarus,

You're right, that wasn't the basis for my argument. There's a lot more to designing camouflage than just randomly generating blotches of different sizes and colors...when you know something about camouflage design, that plugin just falls flat. Normally an "advanced" user would play with the parameters and whatnot on, say, a 1024x1024 canvas, and then downsample it 2x or even 4x to smooth out the jaggies. But in the end, it still doesn't look like an intelligently designed camouflage pattern.

In the amount of time that it takes to play with the parameters until you find a decent looking compromise, you could just as easily hand paint an even better looking pattern. Especially when you consider the fact that a texture that's seamless when applied to a square isn't necessarily going to be seamless when applied to, say, a leg or an arm. So you still have to hand paint the transitions.

My main beef with the plugin is that its capabilities are no match for someone with a visual reference photo and the airbrush tool.

As for your comment on what percentage of gamers would notice....you're right. Most gamers are ignorant when it comes to obscure or subtle things, and it doesn't help that a lot of game designers are just as ignorant.

But there are always gonna be a few people like me who do get annoyed when they see stuff like weapons represented by an obvious HK MP5 model that have 500 rounds of rifle ammo. Or even fictional zort ray weapons that have absolutely no thought applied to their ergonomics.

-Misanthrope
Simple
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Posted: 6th Jun 2003 04:08
Actarus ...... I didn't just use the default parameters ( they were terrible )

The colour scheme of the default was really bad.

I just didn't like the patterns it made ..... they were too rounded + I just didn't have the control I would have liked.

As for the none existent antialiasing ... Yes, there is an easy way around that >> select the camouflage colour you want to add it to with the magic wand tool + copy as a new layer + ad a little blur.

But I still didn't like the patterns it was making.

I could just edit what ever it came up with ... but if I was going to end up having to do that then I might as well just make the whole effect.

So I think I'll just stick to my hand painted method ... cheers for the link though The night vision plugin may come in handy one day.


Misanthrope ..... ya just tooooooooo picky !!! the models people post here and on simular forums are just GAME models and not really trying to model for the next "animatrix"

Like it's been mentioned here somewhere .... if it ended up in a game sometime down the line... no one would really give a monkey's if his camouflage pattern was too small, or if the colour of his webbing wasn't quite the green used in real life.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

Misanthrope
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Posted: 6th Jun 2003 06:06
Well, Simple, let me put things in perspective for you.

I don't play UT, Quake, or any of the goofy FPS games. For first-person gaming, I prefer games like Rogue Spear/Urban Operations, Ghost Recon, Operation Flashpoint, and R6: Raven Shield. I also like RTS games like Close Combat V. Pseudorealism is something I have a preference for insofar as my gaming choices are concerned. If I come across as "picky"....oh well. That's just what I like.

So if I see someone using a weapon model that's obviously intended to represent its real world counterpart and they choose to make it emit green death rays or fiery blue plasma balls, of course I'm going to have a hard time suspending disbelief. On the other hand, if it's an obviously fictitious weapon like your cute-looking multiweapon in yet another thread, then I have no problem with it firing nuclear grenades, frammis bolts, zort beams, or neurotic exploding Chihuahuas.

It's not really a matter of being too picky, it's more of a matter of not being able to suspend disbelief when faced with really weak games or movies.

-Misanthrope
Shadow Robert
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Posted: 6th Jun 2003 08:43
... Misanthrope, you didn't mention the colour scheme much - sure the pattern itself is an important aspect, and infact many of tha patterns used are larger blends of the primary colours which lie along the horizon (you probably know why).
But what i'd have a hard time believeing is the actual colour scheme used, as the cameo itself isn't too bad - speckles are a little much but real enough (if he were going for a realistic look) ... my problem would be with firstly the harness, brow over cameo just doesn't work, the same for the bags on the front and side - Cameo isn't just a case of having general cloths, the point is to have the entire outfit in sync so that you can hopefully at a relative distance atleast blend into your surroundings and make it harder for people to see you.
having a bright brown over a particularly light colour would spoil the effect.

you know alot of Simple paintjobs are impressive but something that REALLY REALLY REALLY irks me all the time is that he noticably only focuses on a single area, and then although the rest is done well tha one single area stands out because the rest just isn't upto the standard.
On this skin job he has put so much effort into creating the head & berret texture they look outstanding, but you get to the rest and it seems like he ran out of time and so all the shading and pinpoint detail is just lost making it look out of place with the rest.

the same goes for where the arms go into the rolled up sleeves, there is no shadow nor is there a darkness where it should be the inside of the sleeve, so it looks like the arm is part of the sleeve.

you know this is kinda what rally bugs me about simples work on the whole is the fact of consistency, he will really work hard on an area and then just leave the rest as if he can't be bothered.
I mean he should either take a real world refference, or not ... but he always chooses something and it seems like his mind changes halfway through and rather than starting again he'll just incorporate it - the soldier for example has so many cross refferences from the WW2 Harness & Pouches to the british berret on the american cameo setup.

No doubt i'll get flammed to cinder by Simple for all of that, but i wasn't talking to him - and i just had to say it, cause i know it bugs alot of other people too.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
RossageSausage
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Posted: 6th Jun 2003 09:53 Edited at: 6th Jun 2003 09:57
I've been reading all of the replies and first off I'd like to say great model....very wonderful quality minus certain things that have already been discussed. I am going to list the things that I've noticed that might warrant a touch up or two. Don't take this as flame though because to list all the good things would not only waste your time but it would also be hurtful in the way that you need to know what needs improving and not focus on what you got right (which there is a lot of).

1. I do agree with raven on the fact that the facial shading/detail is superb. But my question is where did that attention to detail go? It does seem like you spent much time on the face and *not rushed* but hurried though the rest of the texture. One thing I noticed in particular is the lack of arm hair...funny huh but a guy with eyebrows like that is definately going to be hairy in a lot more places than I can mention
Overall though dont get me wrong, this is a fantastic piece of work and you should without a doubt be able to do this *i heard you do get paid* professionally full-time and be a great modeler with work and a little better attention to detail

2. I know you got rid of the knife but maybe you SHOULD keep it...just adjust it....the gamma on the handle is what makes it stick out like a sore thumb.....darken it up a bit...also you might want to adjust the angle of it so it blends in more...you could even make it overlap the vest strap straight up and down.....a model like this needs his commando knife so dont just dump it, you obviously put valuable time on it....MAKE IT WORK!!!!

3. The shading underneath the rolled up sleaves has already been addressed

4. THATS IT!!!GOOD JOB!!!CANT WAIT FOR FUTURE MODELS FROM YOU

Thanx for the time

RossageSausage

Simple
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Posted: 6th Jun 2003 12:55
Some of you have just missed the whole point of this model .... you're here gimbling on about how this doesn't look real and how thats out of place .... or this should look like this etc etc etc etc etc.

Veggie ... maybe you should go back a read previous posts before you start waffling on about something which has already been sorted.

Everyone knows what a tosser you are .... and that there no real point in trying to argue with you, cos you'll just gimble on about a load of crap like you usually do.

As for the attention/detail to the head .... well, it's a separate texture map. So the texture map is bigger .. which means I can get more detail on it compared with the rest of the body.

Like I've said .. this was just some experimenting I've been doing.

Veggie ..... I've still yet to see you produce anything that even comes close to this quality ( and you're supposed to be a pro ) Bull !!

All you ever come up with is an UN-FINISHED - UN-TEXTURED model ... a bit like everything else you do really ( NEVER FINISHED )

And if you was to ever actually texture a model like this, then the quality of the texture would be very poor indeed ..... cos we all know that you don't know how to use PS or PSP properly, and even if you did .... you just don't have the talent ( simple as that )

So instead of just waiting for people to post their finished work here so you can gimble about how you are a pro and knows everything, and this should be like this and that should be like that.... why don't you actually finish something yourself.

And post it here ... not just on your empty forum where you have conversations with yourself.

But I know you never will ..... you say I seem to get fedup half way through making my texture .... at least I finish my texture. You seem to get fedup half way through the actual modeling process and 99% of your work NEVER even gets a texture.

So to you all >>> make of the model and texture what you like ... it was some experimenting, and I have more to experiment with .... which I'll post up so some of you can say it has a freckle out of place and the eyelash is the wrong colour compared to the naisle hair !!

So Veggie >> finish a model with better quality and maybe one day I'll actually listen to you ( and I'll know if you skinned it or not )

Else shut TF up !

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

Shadow Robert
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Posted: 6th Jun 2003 20:45
lol ... as i said i thought he'd take it as a flame and as if i were actually talking to him.

Quote: "Overall though dont get me wrong, this is a fantastic piece of work and you should without a doubt be able to do this *i heard you do get paid* professionally full-time and be a great modeler with work and a little better attention to detail"


no he shouldn't, because all of the work he produces yes perhaps they look good generally rendered - his maps always have some pretty obvious seems, his mesh are shockingly underdeveloped for the polygon count used they are also very poorly detailed infact i don't think i've seen a single peice of work he has done which hasn't let the texture take the brunt of the visual work... add to this is texture are always too fake, there is never a sense of realism at all - even when you're creating fantasy pieces the better work always is sharp where it needs to be, and simple's textures never has this.
There is little to no concept within the works he produces of optimisation or how it will react within a game engine, i think this current piece would be a very good example of this ... you add this with his often shocking grasp to make everything technically correct and missing the entire point in creating art in the first place.

At the end of the day the beefs i have with his work are nothing compared to what would be taken up with it within a more professional environment ... and no Simple perhaps you haven't seen any of my finished work - or maybe you have and you didn't even realise it. Just because I've not been brought up around using photoshop and such with only a matter of a 2months experience within these packages doesn't mean that i can't tell how people have done things and when they look inadiquate.

if you want to take peoples money for doing this work then i think you need to shape up you ENTIRE knowlage of how you work. It is an insult enough to see people actually buying work of this standard at the prices you set (can't protect the stupid though i guess) ... and you can't say that i'm the only person to have mentioned things, i have seen ALOT of the comments over at the 4 page RGT post - there are alot of slack-jawed over there too ... but there have also been a good number of conserns you've wanted to squish which were echoed here.

for once don't do a half-ass job, and if this IS the best you can achieve then i'd suggest you actually back away from believeing your own press for a change and perhaps listening to someone with ALOT more experience.
though no doubt your too thick headed to listen to anything ever said to you - you'd rather sit there and plug your ears until someone starts to say its the most fantastic thing they've seen.

sadly it could actually be as good as people praise it to be if you'd work on your skills in certain areas.
but as i said, i doubt you'd listen let alone try to improve yourself - still personally think that you just love the attention this brings you rather than being an artist, remind me alot of my brother in that respects.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Simple
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Posted: 6th Jun 2003 21:18
Like I said .. you're just a tosser who gimbles a load of crap.

- for once don't do a half-ass job

At least I finish them.

- and if this IS the best you can achieve then i'd suggest you actually back away from believeing your own press for a change and perhaps listening to someone with ALOT more experience.

Well that wouldn't be you then.

And yes, I have seen the crap you churn out ( enthuses on the word CRAP ) and you claim you work for a big dev company .... I think not. You're more like just a spotty bedroom modeler, at least thats the standard of work you produce.

I think you should listen to the words in your own post, and apply them to your own modeling.

You seem to think that you are the only person who can ever produce a perfect model ( yet none of them are )

You're too wrapped up in your own importance veggie .... now back to your fantasy bubble little boy.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

Van B
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Posted: 6th Jun 2003 21:53
What standard of model would you call professional then Raven?

Because I've been checking out the character models in Ghost Recon, and they've got nothing on this guy. Also, that model looks bloody great in DBPro, so what is your problem with it really? - apart from being by Simple.

At the end of the day, it's the quality we're looking at, not minor details like satchel positioning and camo' design.


Van-B

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Posted: 6th Jun 2003 22:26
what else can i say that everyone hasnt its great work looks like some real professional work to me i hope to build up my modeling skills up like you simple it seems so hard to build a human character and do animation are you good with any 3d model is there a linit to what your capable of?
koolaid
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Posted: 6th Jun 2003 23:56
another think simple im having problems getting good textures for models how did you get those textures are they from real pictures like the dudes face.i never knew you could scan in pictures in the background for refrence do you need just a regular scanner.
Simple
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Posted: 7th Jun 2003 00:02
Koolaid ....... hand painted in photoshop.

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Rob K
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Posted: 7th Jun 2003 00:33
@Simple

Excellent work, as usual

I hope to see this in a DBP game some day

The only minor comment is that the joint between the arm and the hands are very noticeable, I think that they should be more subtle, if that is possible.

@Raven

This character is pretty high poly for a game model, however if he was the central character then it would be OK, or you could use this one for a cutscene. Obviously if you want lots of these characters then you tone down the polycount.

Anyhow, I realise that you and Simple don't get on too well, but with all due respect, I have found very little work from you in any of these forums, you cannot keep posting and talking of your professional abilities when you have nothing to show. More and more people are becoming cynical of you and I can see why - some day you are going to have to demonstrate your abilities and make a valuble contribution to DBPro in some way. I'm not saying this because I am being deliberately difficult, but because if you are as good as you make out, we could all benefit from your input.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
Simple
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Posted: 7th Jun 2003 02:06
LOL !

*Veggie start searching the internet for a free model he can pinch*

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Rob K
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Posted: 7th Jun 2003 02:14
@simple

Nothing wrong with that - Art is all about stealing other people's stuff

Theft + Lack of Talent = Originality

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RossageSausage
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Posted: 7th Jun 2003 03:25
This particular thread is getting ridiculous, I am sooooo sick and tired of the whole "Show me that you can model better" argument. It's a juvenile and down right stupid point to make...for example, NO ONE needs to play a moment in professional baseball in order to criticize the pitcher on what pitch he threw, nor does someone need to have directed a movie in order to say how bad or good another one is....the whole "well I know you can't do that" attitude show a lack of maturity.

I am not here to blow sunshine up your a$$ nor is anyone else, I understand that your model was an experiment and I thought I was very blunt about letting you know THAT IT IS A GREAT MODEL.....I never denied that nor did I imply the opposite. My suggestions were just PURELY from a CRITICING standpoint. DONT BE OFFENDED if everyone doesnt proclaim you the modeling god, thats what these forums are here for...LEARNING. And if indeed this model is an experimentation than you SHOULD be looking for faults/areas-of-improvement (like the lack of armhair which you cracked on me for) no matter how miniscule, not endless posts with nothing but praise that not only would'nt help you get better but would just give you a big(ger) head.

Learning NEVER ends in this type of work so don't ignore criticism...it will hurt you in the long run. So open up, relax and take everything (good and bad) all as part of "experimentation" process. You'll be much happier and you wont provoke these types of posts.

Thanx,
RossageSausage

PS.---------> LIKE I SAID BEFORE I LOVE THE MODEL <----------

Simple
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Posted: 7th Jun 2003 03:57
Well ... none of what I said is really aimed at you is it ?

This is something which has been going on between veggie and me for about 1 year now.

Trust me when I say his comments are NOT just aimed at my model .. he comes out with his crap everytime I post something up ( whether there's a fault with what he's pointing out or not )

Everybody knows he only posts in any of my threads to try and wind things up ... and he knows I'll do the same when he posts something.

Thats the way it is ....... and at the end of the day >> he's as bad as his own words, but just can't see it.

My comments are not meant as an "I can model better than you" . maybe you should read them again and get the point of my comments. ( Rob k hit the nail on the head ) with his comment.

Again ..... if you read back in this thread, you will notice that I do listen to people ( Just not veggie )

And if you go over to RGT forum ... you'll notice that I listen to peoples crits over there as well.

And I listened to what you had to say too ... but it's a two way thing isn't it ? Just because you criticizes something doesn't mean you are 100% right does it ?

Like I said ...... this is something between veggie and me, and goes back a long way. But you make of it as you will.

QUOTE:
DONT BE OFFENDED if everyone doesnt proclaim you the modeling god

I don't claim to be - nore do I want to be - nore do I want people to think I am ( unlike someone else )

Just because he criticizes everything, doesn't mean he's right.

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koolaid
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Posted: 7th Jun 2003 11:40
can you use another type of paint program to paint them i have photoimpact which deals with pictures and 2d. im trying to learn how to make textures myself.
darkCorridor
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Posted: 7th Jun 2003 11:48
Right, in my opinions this argument between you two is getting really anoying... really fast i think you should both give it up!

And, Simple, Raven on his second post, was actually just doing what lots of other people had posted before, constructive critism! You took every one else's critism OK then why not ravens? And Simple if you dont want everything to turn into a flamewar then don't call him Veggie! Thats just asking for it! I bet you wouldn't like to be called Veggie would you?

And Both of you couldn't you grow up? Just because your both talking to each other on the Internet doesn't mean that your both not Humans?! Can't you just sort everything out! And like try to be nice to each other!

[br]mikey
Shadow Robert
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Posted: 7th Jun 2003 13:19
Quote: "I am sooooo sick and tired of the whole "Show me that you can model better" argument."


Agreed... Computer Games mags have staff that ONLY play and critiqué games, none actually get involved in development. This doesn't make what they say untrue or not right - which is why most companies actually listen and read what is said about them, if you see in a mag "The graphics in this game were generally good, however alot of the animations do look stretched and warped in some sections that looses the atomsphere that seems to be so highly pushed to be achieved."
You think that developers don't get a little piss'd that they have said this - but in the back of your mind you know that they're right and real artist although will probably be pissed for a little while will go back and checkout what sections could be wrong, and works on improving this area in his graphics.

That said, although a majority of the work i post here on rare occasions is never textured or even finished mesh - there are several main reasons for this ... firstly comments like "oh thats awesome" or "thats shit" are about as useful to me as a chocolate teapot, i dont' create art purely to hear comments like that - i want to hear comments like "well those breasts are shaped a little oddly, perhap if you pull out the top few verts and maybe try to round them off they'll have a better look"

even if you get past that when you post up textured models people are even more ridiculously useless around here, about the most useful comment i might've got when i posted a texture model up here was "So have you made any other coloured bodies?"
when i want critiqué i want TRUE critiqué, not pussy-ass-licking comments or just general dislike ... i want people top suggest things and know what they're talking about, a good example would've been the last time that Simple decided to critiqué one of my models then got the hump because of what i told him what his comments were worth because even in this comments supposidly to help he suggested reading material rather than helping.

At the end of the day if you don't have the eye to actually figure things out and shape them without EXACT material to base it upon then you should sit down and do this as a HOBBY not for money. And you should simmer yourself down as doing it for a hobby.

quite frankly i'm still digusted that after a single week of learning to model - Simple made tutorials to help others learn to model, i mean fgs this is what this guys things of himself ... somehow believes that he has some gift, and he himself learnt from a tonne of tutorials and believes that what he knew was actual skill and that he understood what he was doing!!

FGS it's been almost a year and he still has the exact same old tired skills because he just will not listen to anything - probably things that 20 odd books on anatomy will help him improve, perhaps a good few books on howto use 3DSMax to help him learn howto actually use that properly too eh?

its sickening to see one second him saying "oh i was going for a kinda realism look" then be jumping down the throat of someone who said "i don't mean to be critical but this isn't quite right, if you did blah and blah then it'll be more realistic." to have the comeback "Well this was purely an experiement and not suppose to be real at all."

READ YOUR OWN F**KING OLD POSTS... don't try to act your not just doing this because you love people kissing your ass about the work you produce because it is WAYY more than obvious that is EXACTLY why you do this. Getting money for it must be the ultimate pat on the back for you eh?

People seriously believe this is even close to professional work? Then explain to me what the hell happened to the consitency of the model ... it looks like the works a Jnr Modeler would produce and I'd have to sit there for 5-6hrs trying to get it into sync with the rest of the game. Making sure it doesn't take up huge amounts of Video Ram, trying to shape it better, fixxing a set expression to a standard expression so that i could ALSO be animated else it'd take away from the atmosphere of a game.

you come here and believe your the bees knees, not listening to a word said to you and thinking that you understand what i take to be model developer, pure modeling and texturing skills which you have STILL yet to master are only the first damn'd steps you take to creating work for games - and that Jetpak game showed more than ever that you just don't have a clue, yes it was well coded - but the artwork stuckout inconsistant, the animations were just a little weak, your shading was just so eck... plus the speed was killed by the fact that you don't have a clue about what texture ram is let alone working towards optimising for it.
As for the screens for it, for an artist you ALWAYS make scenes which are far far too overly loaded with references from everywhere and soften graphics ... you always make a point that it is ironically overly used - but you have NO FLIPPING concept of less is more!

Quote: " And Both of you couldn't you grow up? Just because your both talking to each other on the Internet doesn't mean that your both not Humans?! Can't you just sort everything out! And like try to be nice to each other!"

internet or not darkCorridor, i would be saying the exact same things to this guy ... older or younger i don't care - if he wants to make money from people doing this then he needs to buckup how he achieves things, no doubt him and his lackies have something to say back to this ... personally i can see why the attention he has grabbed from every member of RGT really pushed out all of the other modelers which were far far superior to him. There is a long list of modelers which have just decided to stop posting over at RGT since Simple has got on there because of how everything goes down.

That is what truely pisses me off about this guy is the fact he gets attention which other people deserve - Actarus for example deserves one hell of alot more attention, but look at the posts around simples work and how much is just pure ass kissing and his false modesty ... c'mon you guys serious think he is an artist or even close to a professional in attitude and setup.

modeling starts with the vertex and the paintbrush it doesn't end there - perhaps oneday simple will learn this lesson, and no doubt learn it the hard way.

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!
Misanthrope
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Posted: 7th Jun 2003 13:22
Wow.

I think this thread has made a very good case for generally keeping mouths shut rather than posting honest comments.

Although an old saying does come to mind..."If all's you want is praise, show yo' mama, yo' gramma, an' yo' dawg."

-Misanthrope
Simple
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Posted: 7th Jun 2003 14:11
Yet another over written post from VEGGIE ..... you've said nothing in your post that you haven't said to me before. Ya just repeating yourself.

QUOTE:
its sickening to see one second him saying "oh i was going for a kinda realism look" then be jumping down the throat of someone who said "i don't mean to be critical but this isn't quite right

So where exactly did I say ... "oh i was going for a kinda realism look" ?

I do believe I said ... "Cos NO, it's not a realism model ... like I've said "it was just an experiment"

Anyways..... I'm going to repeat myself again >>

I DON'T POST MY WORK ON FORUMS TO GET YOUR "CRITICISM" .... although sometimes I listen to it ( just not veggies ). My work is posted for a completely different reason .... AND IT'S NOT FOR COMMENTS LIKE "WOW" either.

Work it out ! the amount of PAID modeling I've done for people who just look around forums like this one, but who are NOT members and don't use DBpro.

Although the models I post here are for a DBpro project .... I get lots of extra work just by posting them.

So you can stick your crits/comments up your ass ! whether they are "WOW" or "CRAP" or "YOU ARE THE BEST/WORST MODELER" .... my models are here for a completely different reason.

Now you can all carry this arguments on as long as you like ... I don't really give a shit.

Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom

MikeS
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Posted: 7th Jun 2003 18:32
Someone just lock this post.All I hear is people telling people they can't model good.
Let's leave it at this.

Great model simple!Although the camflouge isn't perfect we understand "what a pain to UVmap" this was, and how hard it was to texture the model was.The knife looks out of place, but you've already said you fixed that problem.We enjoy to see your future posts.



(Current)-learning some animation-
(progress)-concept art finished-
(misc.)-Started modeling- (as current as)6-2-03
darkCorridor
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Posted: 7th Jun 2003 23:08
Go Yellow!

[br]mikey
Wayne
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Posted: 8th Jun 2003 00:06
Simple post your uvw unwraps.
I wanna see how you use the texture space.

AIPX Rocks
Solidz Snake
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Posted: 8th Jun 2003 00:30
locked?? u guys nuts?? i'm sitting here with my popcorns and drinks reading post after post of this thread! (great model Simple!)

Screw ya all, i'm enjoying meself whenever these guys get at it! lol!

Step right up folks, place yer bets on these 2 giants o' brawlin' forum warzone, who da ya think will win tonite? huh? who da ya think will win tonite??

Step right up folks, place yer bets on these ...

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Misanthrope
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Posted: 8th Jun 2003 01:21
Simple: "I DON'T POST MY WORK ON FORUMS TO GET YOUR "CRITICISM" .... although sometimes I listen to it ( just not veggies ). My work is posted for a completely different reason .... AND IT'S NOT FOR COMMENTS LIKE "WOW" either."

Begging your pardon (and this isn't baiting either), but it seems like you've covered all the reasons people normally post their work and stated that none of them are why you post yours in a public venue. So...why do you post them, if not for any of those reasons?

I'm genuinely curious. I've been modeling in 3D, sculpting physical models for tabletop miniature games on a freelance basis, creating cut-and-glue paper models, and playing around with Darkbasic Classic ever since the DB forums were black and names like Magellan and BigDan256 were all over the threads (I don't think anyone really remembers, but I was Mel Ebbles on the old DB forums).

But I've never felt that any of the various forums I frequent (Darkbasic, 3D RAD, or 3D Canvas) were necessarily good places to solicit true peer-level commentary and feedback because the majority of posters seem to be firmly stuck with the basics and only a few could appropriately be called "talented". So if you have a better reason than the ones you've already dismissed, I'm really interested in what it could possibly be.

-Misanthrope
Shadow Robert
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Posted: 8th Jun 2003 01:42
i remember you mel (an actual oldie i do remember, there's a miricle ) ... and Mis just look at his response if you want to see his real reason for posting them.
sorry but to me just seems sickening, but surely he would actually get more work if here were to post on Polycount?
(<<- certainly doesn't remember seeing any of Simple's models for Q3/UT2K/JK2/Polycount Forum/etc...)

Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!

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