i smell a NOOB! sorry, i couldn't resist
Do you mean pathfinding, as in the player must walk around obsticles to get to where you want them? or do you just want it to turn towards the position you clicked and then move towards it?
As for the camera control, it is just a case of knowing some simple trigenometry. This code should work:
x# = object position x(id_character) + zoom_amount * cos(angle#)
z# = object position z(id_character) + zoom_amount * sin(angle#)
y# = object position y(id_character)
position camera x#, y#, z#
point camera object position x(id_character), object position y(id_character), object position z(id_character)
this assumes you will move in the xz plain and rotate on the y-axis. you can change this if nessesary. You will have to do the input stuff to change the variables "zoom_amount" and "angle#"
"But we couldn't do that Mr Flibble," questioned Rimmer. "Who'd clean up the mess?"
Twin P4 Xeon 2.0 Ghz, GeForce Quadro4 XGL 128MB, 1Gb DDR RAM, Twin 19" Flat Screens
