Quote: "Ok dude how did you do that did you make the light dynamic or the objects dynamic and the objects immobile or something?"
First of all you need to make any entities that you want to have dynamic shadows cast from dynamic.
As with the new FPSC lightmapping system, dynamic shadows will only be cast from static light sources. In the first screenshot I posted you can see where the static light source is coming from on the right hand side.
In the scene I'm showing the house has been made immobile but the wooden drum is mobile so you can pick it up, throw it and have the dynamic shadow cast on any of the geometry in your level.
I thought dynamic shadows were going to be the answer for Doom 3 esque shadow effects but dynamic shadows cannot be used on animated objects at the moment e.g. swinging light fixtures / rotating fans etc. It's a shame because that would be awesome.
Quote: "But I bet you already knew that though."
I was aware of this but hadn't tried it yet so thanks for the information. I'll give it a go!
Best