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FPSC Classic Product Chat / Winzones in MP

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Slayer222
17
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Joined: 19th Mar 2007
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Posted: 8th Aug 2007 19:21
Hey I was wondering if there was a way to get win-zones and the "first to objective" (a build game arena option) working in MP? I can't build game now thanks to V1.06 but I was wondering because I may have come up with a team assault game for FPSC and if win-zones can work in MP then I probably will tell everybody how to do it,
*Slayer_2

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Storm 6000
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Posted: 8th Aug 2007 20:07
nope sorry all objetc become static in MP that include winzones meaning they won't do anything even if you place them

Thanks
Adam
Slayer222
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Posted: 9th Aug 2007 01:52
um doors are static and they work. Also sound zones become static and they still work.

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butyouman
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Posted: 9th Aug 2007 02:18
Slayer That is correct when you build a map in singleplayer then change to multiplayer the entitys become static but keep their scrips this resalts in entitys acutaly being confused as in they think they are static but still work so i would assume that a winzone would work

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dfujis the rocker
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Posted: 9th Aug 2007 02:43
http://forum.thegamecreators.com/?m=forum_view&t=111937&b=23

I'm not sure you're idea is correct but you could try it
@butyouman, Slayer222 and Storm 6000: no dynamic entities are not impossible and please search before you speak

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Slayer222
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Posted: 9th Aug 2007 03:16
lol I knew they are possible in MP were did I say they weren't possible in MP? And that thread title is hard to find but very helpful. How did you think I planned to make an MP game with teamwork and destroyable crates and entities? I just need to know if win-zones work in MP and I would be eternally grateful if someone would make a test for it and confirm whether the first to objective mixed with a win-zone works. Would someone please test it out for me?
*Slayer_2

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Storm 6000
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Posted: 9th Aug 2007 13:30
dfujis the rocker, What I said is correct, I know I don't need to search and for your information I did try it it doesn't work ok

Thanks
Adam
Slayer222
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Posted: 9th Aug 2007 19:50
Actually guys I have made dynamic entities in MP SO can we PLEASE get back on topic?
*Slayer_2

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dfujis the rocker
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Posted: 9th Aug 2007 20:29
did anyone look at the link I provided!?

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Storm 6000
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Posted: 10th Aug 2007 02:40
Yes, you seem to missusderstand me it is possible to ge tthem in but they don't work properly, the only offical dynamic object in multiplayer is the door and even that doesnt work if one play opens a door it remains shut for all others thats hte kind of problems that you would experience and this topic is about winzones I have tested it and they do not work

Thanks
Adam
Slayer222
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Posted: 10th Aug 2007 07:58
No, No, look at this this is how you make dynamic entities http://forum.thegamecreators.com/?m=forum_view&t=108338&b=21P.S. yes I looked at your link, so what I already knew that too and it is not what I am looking for right now
*Slayer_2

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Storm 6000
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Posted: 10th Aug 2007 11:14
Yes that is another way to do Dynamic objetc but has the same kind of problem i mentioned but even so it won't work for winzones which is the discussion because MP has a different objective system to SP and winzones work by being an objective

Thanks
Adam
Keo C
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Posted: 11th Aug 2007 04:43
For the record I tested Win zones (unedited) and it worked like a lead balloon

Uhhhhhh.....I forgot
Slayer222
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Posted: 13th Aug 2007 07:10
dang it thanks anyhow I will test when it works.

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