Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Making a Model FPSC Ready

Author
Message
gecko265
17
Years of Service
User Offline
Joined: 30th Jul 2007
Location: Somewhere Over The Rainbow
Posted: 8th Aug 2007 21:02
Hello,I was wondering how to make a model FPSC ready?

Now people probably hear this alot from noobs like me be it would be nice if someone can teach me how.

hello
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 8th Aug 2007 21:16
First thing you need are the 3d model and the texture. Model must be in .X format and the texture can be DDS, Targa, JPEG or whatever...

Next, you should download EntityMaker (or another whose name I forgot) from the FPSC site (fpscreator.com). There you have got some video tutorials included.

Now place your model and texture in your entitybak/user folder. Start the MakeEntitiesFromXFiles application (EntityMaker) and, if nothing is wrong with youur media, you can now enter the model information there. The program isn't very difficult.

When you're finished, your model has got an FPE file and a small BMP image. Now it is FPSC-ready...

Hope that helped

PCF Killer&Slaughter Machines Pack coming out soon!
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 8th Aug 2007 21:16
Check the tutorials at the top of this board.
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 8th Aug 2007 23:25
Download Enity workshop v2 it is a thread in FPSC Chat

Reality Forgotten
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 8th Aug 2007 23:45
search


Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 8th Aug 2007 23:51
Basically what pigs said, you need a model in directx (*.X) format and texture in DDS/TGA or JPEG. Then you need to make an FPE-file for it, which you can either do by taking it from another entity and changing the properties for textures and meshes and so on, or by having the model imported into a seperate program that generates FPE-files for you.
gecko265
17
Years of Service
User Offline
Joined: 30th Jul 2007
Location: Somewhere Over The Rainbow
Posted: 9th Aug 2007 02:19
Thanks pigs. I made a sign today. Its pretty bad but works for me.


Link to sign
http://forum.thegamecreators.com/?m=forum_view&t=111941&b=24

hello

Login to post a reply

Server time is: 2024-11-26 05:58:26
Your offset time is: 2024-11-26 05:58:26