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3 Dimensional Chat / what is vertex weighting?

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David iz cool
19
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Joined: 21st Sep 2005
Location: somewhere lol :P
Posted: 9th Aug 2007 15:42
also how do i do this in milkshape???
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 9th Aug 2007 20:12 Edited at: 9th Aug 2007 20:13
It is exactly what the name says.

In an animating, the weight variations from vertice to vertice will determine how much they will be affected by bones, or how soft they will be in a softbody simulation. Also, some programs, Blender as an example, let you "paint the weigth" directly to the mesh, set it as particle emitter and use the weigth values as emission amount.

I do not know if Milkshape supports this, so I can not explain how to use it. Sorry.

Read this page for you to know more about it:
http://wiki.blender.org/index.php/Manual/Weight_Paint

Have fun.

Luiz Fernando Belo Horizonte.
A sombra deste dia envolverá o mundo em cinza.. então o Sol se ajustará a você.. [Linkin Park - Shadow of the Day]
Manic
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 15th Aug 2007 14:25
here's some more info;

each vertex's weight comes to a total of 1.0.

now, if you imagine an arm, a vertex on the forearm will obviously be completely weighted to the forearm bone (a value of 1), and obviously the same goes for the bicep. However, the vertices around the elbow will be assigned to both bones, so the split could be forearm=0.25, arm=0.75.

This will make that vertex more controlled by the arm than the forearm, ideal for around the back of the elbow, if you were setting the weights for a vertex that is supposed to represent the crease of the elbow, you'd want a more even split, or more control assigned to the forearm instead.

Manic

I don't have a sig, live with it.

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