here's some more info;
each vertex's weight comes to a total of 1.0.
now, if you imagine an arm, a vertex on the forearm will obviously be completely weighted to the forearm bone (a value of 1), and obviously the same goes for the bicep. However, the vertices around the elbow will be assigned to both bones, so the split could be forearm=0.25, arm=0.75.
This will make that vertex more controlled by the arm than the forearm, ideal for around the back of the elbow, if you were setting the weights for a vertex that is supposed to represent the crease of the elbow, you'd want a more even split, or more control assigned to the forearm instead.
Manic
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