Thanks for playing & commenting on Speedball Virtual Nomad
And it's cool to see that you have tried Minestorm too.
Quote: "is the target-sphere supposed to stay inside an invisible "rounded rectangle" boundry? you're able to position the target through the outer walls (out of the play area) but not into the 4 corners of the play area? that's the only possible bug i saw. "
The aiming boundaries weren't intentionally meant to be like that, it just appears to be a rounded rectangle by default for some reason. The target sphere is positioned based on where the mouse is, but for some reason when the mouse is in the corners of the screen, then the target sphere reacts in that unusual way. The problem was found early on but it didn't seem to be too much of a problem as (correct me if I'm wrong), there weren't levels that were significantly made harder by this oddly shaped boundary.
I agree that there are some levels that are too hard and can be quite frustrating (especially one of the courses in particular), maybe a "speedball for dummies" game would be a good idea for some players who prefer the easier/less annoying levels
unfortunately, I already have several other game ideas at the moment that I want to work on, so if I do make an easier version of Speedball, it will not be released for a while
Quote: "congrats on 2 finished products!"
Thanks
Now, on to my next project!