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Skywalker
18
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Joined: 9th Mar 2006
Location:
Posted: 11th Aug 2007 04:06 Edited at: 28th Aug 2007 07:55
Greetings,
I am announcing my new website and and the pack that is to follow. ""Destroyed"" is targeting those who want to create professional quality work without spending exorbitant amounts of money and time. Although this is just a small taste of the final product hopefully it will whet your appetite!


Cheers,
Skywalker







[b]

"Its not how many times you fall its how many times you get back up!"
butyouman
18
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Joined: 7th May 2006
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Posted: 11th Aug 2007 04:20
Very very Very nice

Slipknot Rules
dstone09
18
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Joined: 19th Jul 2006
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Posted: 11th Aug 2007 06:55
That is looking very good! Keep up the great work!
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
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Posted: 12th Aug 2007 08:13
Skywalker how much is this pack goin for? this pack is really nice....Keep up the good work.
P Tew
17
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Joined: 31st Jul 2007
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Posted: 12th Aug 2007 12:23
Awesome! Can not wait for this! Can you also put some urban type buildings in their, like a bombed and smashed city?

Thanks in advance.

It's looking great.
pigs can fly
18
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Joined: 20th Aug 2006
Location: Luxembourg
Posted: 12th Aug 2007 12:28
Nice
Good work!

PCF Killer&Slaughter Machines Pack coming out soon!
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Skywalker
18
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Joined: 9th Mar 2006
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Posted: 12th Aug 2007 20:29
Thanks for all the encouraging remarks! Of course there will be bombed smashed destroyed walls and building parts. Did I mention all models are baked with lighting and normals...

"Its not how many times you fall its how many times you get back up!"
drb1992
17
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Joined: 1st May 2007
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Posted: 12th Aug 2007 20:43
very nice, keep working on it I can't wait to see the final product.
Skywalker
18
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Joined: 9th Mar 2006
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Posted: 15th Aug 2007 06:08 Edited at: 15th Aug 2007 07:51
Just trying to keep this thread alive, so heres my newest segment. I took me 78 hours to complete the textures alone!



"Its not how many times you fall its how many times you get back up!"
Skywalker
18
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Joined: 9th Mar 2006
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Posted: 15th Aug 2007 07:05 Edited at: 15th Aug 2007 07:51
Heres a little sidewalk post, and the inside of the previous wall!



"Its not how many times you fall its how many times you get back up!"
Skywalker
18
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Joined: 9th Mar 2006
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Posted: 23rd Aug 2007 08:28
Heres the redo of the ruined old building, hope you like!




"Its not how many times you fall its how many times you get back up!"
Deathead
18
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Joined: 14th Oct 2006
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Posted: 23rd Aug 2007 11:17
Awesome man.

Veron
18
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Joined: 22nd Nov 2006
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Posted: 23rd Aug 2007 13:23
That's amazing, assuming you're going to sell it, how much will you sell it for?

I'm following this like a hawk, I love it!


[center]
Deathead
18
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Joined: 14th Oct 2006
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Posted: 23rd Aug 2007 13:44
Actually this pack would be awesome for a sniper game

ASTECH
17
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Joined: 18th Jul 2007
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Posted: 23rd Aug 2007 23:40
GREAT LOOKING STUFF! I could make an awsome MP game out of this.



phil17
18
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Joined: 1st Apr 2006
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Posted: 24th Aug 2007 00:59
Keep the stuff coming

game freak16
18
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Joined: 25th Jan 2006
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Posted: 24th Aug 2007 02:13
What is the resolution of those textures the look really really nice.

Skywalker
18
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Joined: 9th Mar 2006
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Posted: 24th Aug 2007 03:49
@Deathead
Glad you like it thanks!

@Veron
I haven't decided on the price yet.If I come to a conclusion I'll let you guys know.

@ASTEK
Thanks, I hope you can!

@phil17
We'll try to...

@game freak16
The larger entity's are using a 2048 and the regular ones along with segments have 1024 maps applied, and all entitys are baked as a little *bonus*

Okay which looks better the original or a. & b. because I only want to include one texture on this so I can bake it in...

Original

a.

b.


"Its not how many times you fall its how many times you get back up!"
game freak16
18
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Joined: 25th Jan 2006
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Posted: 25th Aug 2007 06:53
This may sound stupid but what do you mean by the entities were baked?

Robert F
User Banned
Posted: 25th Aug 2007 12:06
Quote: "what do you mean by the entities were baked?"


he put them in the oven and baked them, im just kidding lol

Robert F
Skywalker
18
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Joined: 9th Mar 2006
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Posted: 28th Aug 2007 04:49
@gamefreak16
Baked is a term for Rendering an object to its texture, you may include lighting and normals in this process. Creating a much better effect than a traditionally textured model would have. It also takes the work away from the engine so ya, a few pluses!

@Robert F
thats another way to do it...

"Its not how many times you fall its how many times you get back up!"

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