i think mmorpg's fail becos well where to start.
ok look at one of the big on-line games of all time Counter-Strike not a mmorpg or a Quake DeathMatch.it the way it set
1)you have to be in a team.
2)the game re-set to put evey one back at the start.
3)the missons are not to hard or easy
this force the plays to work in a team and to think about what there doing.
now what happns in a randow mmorpg you all have you own quests so no one real works in a team, you all re-sparn so where eles on the same map so you just go back there to get you stuf back so it all becos like a DeathMatch.
i not saying you have to base your game on the CS format you just think how to force the players in to like a RPG.
--Dr 0--
You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.