Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Destroyable Wall IN Scrip Forum?!

Author
Message
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 11th Aug 2007 21:47
Is it possible to have a wall break after a few shoots In script forum? The reason why I ask for script is because its in multi player and If you start in in single and save as multi scrips work i'm told.

So how would I go About Doing this?

NOTE: The wall can be an entities (maybe make it glass but not see threw? Is that Possible?)


Thanks, Sorry for any flaming I've done in the past

hey
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 12th Aug 2007 03:03
There is a wall in the sci-fi entities under wall furniture that can be destroyed. There are several there called falsewall. I think you need to edit it's strength to determine how easy it is to destroy.
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 12th Aug 2007 07:41
ohh never noticed them, will it work in multiplayer?

hey
Uthink
18
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 13th Aug 2007 00:42
Don't do MP myself. Just create a small MP grid and see how it works.
TEST OF WILL
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 13th Aug 2007 01:31
Yes they will, but go to the scripts board and read the tut for adding dynamic objects to multilplayer
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 13th Aug 2007 13:15
Yes Will I used the search function but I cant find the Tut May I have a link please? Sorry!

hey
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 13th Aug 2007 13:41
Here is one of the tutorials available http://forum.thegamecreators.com/?m=forum_view&t=111937&b=23

but I want to make clear that as I have mentioned before dynamic entities do NOT work properly in multiplayer just as doors don't.

Once you set up your working destructable wall in muliplayer and play online if you destroy the wall on your game it is still there for everybody else but have fun anyway.

Also its probably easier the cheat by building your level in single player mode and building. Then use preferences to switch to muliplayer and build then copy the scripts from Files\languagebank\english\gamebank... in your multiplayer version into Files\languagebank\english\gamebank... in your singleplayer version and then your single player build should function as a multiplayer game with dynamic entities.

Thanks
Adam
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 13th Aug 2007 13:54
Ohhh darn Hey wait a second isnt it possable to make fpsc Think the walls a window? That way it would break for every one?

hey
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 13th Aug 2007 14:08
Maybe but last time I player a multiplayer game it did the same thing for windows :S plus I don't this there is anything special about windows so I don't see why they would work any different

Thanks
Adam
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 13th Aug 2007 16:12
Its true.... To true lol

Any who thanks for your help i'll try some of that stuff!

hey
Storm 6000
20
Years of Service
User Offline
Joined: 10th Oct 2004
Location:
Posted: 13th Aug 2007 17:07
They will most likely address these issues for X10 and then X9 and at some point maybe even expand upon multiplayer but first they need to fix the door issues then enable the rest of the dynamic objects

Thanks
Adam
Goodman84
17
Years of Service
User Offline
Joined: 23rd May 2007
Location:
Posted: 13th Aug 2007 17:24
I rly hope that X10 Is a lot better and I hope they improve on the small but horrible Pull Backs X9 Makes However its still the best, Fps Creating tool I've seen! I've tryed to test X10 On my Vista but apperenly you need Direct X9 And 10 to run it! How lame is that, (i know it will be fixed in final version...I hope). Any who, I'll keep on seeing what I can do. Thanks!

hey

Login to post a reply

Server time is: 2024-11-26 20:36:56
Your offset time is: 2024-11-26 20:36:56