Hi all! I'm relatively new to DB Pro not that familiar with all of the commands yet. At the moment i'm experimenting with reflections.
I got into a problem here, I have a plain object loaded and textured, also i got the reflection shading on for that object. When I have that shading on I can't see my texture on that object. I was wondering if there's a way that i can do it; see my texture and reflection at the same time on my object (and not use spherical mapping). I'm recreating that example from DirectX SDK called point sprites, where they have a plain or matrix that has reflection and texture visible at the same time + particle fountain. Also, got another question.... Is there a way of creating reflections on a matrix?
I'd like to say thanx to all of you ahead; all your help will be greatly appreciated!