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FPSC Classic Product Chat / Door Collision Problem

Author
Message
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th Aug 2007 23:27
Greetings all,
I am haveing a problem with door collision. I created a model of a metal gate that drops into the floor, but the Collision is turned 90 degrees. So I'm stopped before I get to the door and I can bump into an invisibleside of it. I cant get through the door but persistant enemies can. Any idea on how to turn the collision box or what settings to use?

door is placed like this _
but collision is like this I

I've searched and found nothing.


vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 14th Aug 2007 01:06
What are your export settings?



Duke Blue Devils
18
Years of Service
User Offline
Joined: 11th Mar 2006
Location:
Posted: 14th Aug 2007 02:05
What program did you use to create the model?

Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 14th Aug 2007 02:08
Are you rotating it in the editor? You also may want to export it in something else if you're having collision bounding issues.


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Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Aug 2007 03:07
im exporting it from milkshape, and dont have any problems with it collisionwise untill i make it dynamic. When it's static it obeys the correct collision, so its not the modeler. Its only when I change it to dynamic.


Airslide
20
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 14th Aug 2007 04:42
Must be the collision. But I can't imagine why - what's your collisionmode FPE parameter?


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Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Aug 2007 05:14
here is the whole thing



Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Aug 2007 09:12
Well I found the solution although odd.
When anyone is making an animated door/gate/portal, in milkshape 3d, this line must read as thus-

fixnewy = 90

then you just have to rotate in editor. Why it does this for dynamic mode I have no explaination, but its only for dynamic mode.


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