Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / SOS - need help with reflections

Author
Message
ScanScopE
23
Years of Service
User Offline
Joined: 3rd Jun 2003
Location:
Posted: 4th Jun 2003 11:32
Hi all! I'm relatively new to DB Pro not that familiar with all of the commands yet. At the moment i'm experimenting with reflections.

I got into a problem here, I have a plain object loaded and textured, also i got the reflection shading on for that object. When I have that shading on I can't see my texture on that object. I was wondering if there's a way that i can do it; see my texture and reflection at the same time on my object (and not use spherical mapping). I'm recreating that example from DirectX SDK called point sprites, where they have a plain or matrix that has reflection and texture visible at the same time + particle fountain. When I try to reflect particles for some reason I get a different effect from one that they have in the DX SDK. When I do the same with object it works, but particles... Also, got another question.... Is there a way of creating reflections on a matrix?

I'd like to say thanx to all of you ahead; all your help will be greatly appreciated!

Login to post a reply

Server time is: 2026-07-12 00:48:29
Your offset time is: 2026-07-12 00:48:29