I'm not sure how many people remember my original UV Mapping tutorial; but it seemed to be well-received at the time, so i made another one. This one focuses on having finer control of your UV Map, and the way it turns out. It is useful for mapping more complex objects. I recommend reading my first tutorial, as it covers the basics, and this tutorial assumes you have a basic understanding of UV Mapping. Even though this tutorial is more advanced, it still has the easy step by step fell to it that was in the last one. Both of these tutorials are meant to be used with Milkshape and UV Mapper classic, but you may make it work with other applications. If you did not get my first tutorial, or if you want my second one, they are both available for download from the downloads page on my website,
http://zaibatsugames.com .
If you do download, I would like your comments, positive or negative. Just post them in the guestbook please. Also, since my last tutorial, my site has had a visual overhaul, and no looks quite different. If anyone remembers what it looked like before, I would like your comments and opinions on the change. Just post them in the guestbook.
"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"