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FPSC Classic Product Chat / Can we use Softimage XSI to create entities, etc?

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bkinsman
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Posted: 15th Aug 2007 01:35
Hello i have tried everything to search the forums about this and i am having difficulty refining it, and yes i have tried everything! even long questioned sentences!

Please can anyone let me know if i can use Softimage XSI to create entities.
Exactly what files do i need to make an entity. the only file i am sure of is the .X file, but i know there are other files
e.g:
.dds (what is this file and what is it for?)
.fpe (what is this file and what is it for?)
.bin (what is this file and what is it for?)
.dbo (what is this file and what is it for?)

I hope someone can help.

BJKDAW
Cheese Cake
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Posted: 15th Aug 2007 01:55 Edited at: 15th Aug 2007 01:55
dds files are textures.
fpe files are the discription of the entities like:
If it is dynamic,
What scripts does it use,
And what texture does it use.

You actually dont have to do anything with the bin and dbo files.

----------------------------------

You need an modelling program which can export to an X file.

Or a modelling program and finally you can convert the (...) file to an X file.

Then when its an X file you just download the Entity Creator from
the FPSC site itself.

Follow some tutorials that came along with it.

And you have yourself a nice looking model!

Its really easy to make models for FPSC.
bkinsman
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Posted: 15th Aug 2007 01:59
Fantastic, you see i have Softimage XSI and i can make models and export them as .X files but i didn't know what to do with them from there. lol. thanx that is the sort of help i am looking for.
Thanx again.

How do i create .dds and .fpe files, or does the entity creator make them for me?

BJKDAW
Cheese Cake
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Posted: 15th Aug 2007 02:03
You can actually use:
TGA files.
jpg files.

But dds is the best.
If you already have your texture and it is in a other format you can.
(or at least i think you can) export them with an program.

Never needed one so dont know what to look for.

fpe files are created with the entity creator.
bkinsman
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Posted: 15th Aug 2007 13:40
yeah i have another problem now, i have made a model and textured it, i put it through the Entity Maker and it worked just fine, the picture even shows the man fully textured, the problem is that when i use it in FPSC the man is completely white. Everything else worked perfectly well and all the files were made. What has gone wrong? What can i do?

BJKDAW
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Posted: 15th Aug 2007 13:44
When you make your entity you have to put the
sort of file (tga, dds, jpg etc etc...) behind the texture's name.
Like:

World.dds

instead of

World

Also i has to be 1 texture.

And if that didnt helped out then you must check in FPSC
right click on the entity and check the texture status.
bkinsman
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Posted: 15th Aug 2007 16:08
well now you see the entity maker requires me to tell it to put a texture onto the object but how can i put a texture on a character, i don't want it to be all one colour, is there a way of making a 3D texture. i might try out some other objects rather than people but i still will get the same problem. Objects aren't all one colour, which is a shame. lol.

BJKDAW
Storm 6000
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Posted: 15th Aug 2007 16:49
Quote: "i don't want it to be all one colour, is there a way of making a 3D texture"


Lmolthe texture is 2d and contains all the detail of the character it is then mapped on the 3D object the UV mapping as its called should be saved in your model before importing. You then make sure the correct texture is assigned to the object

Thanks
Adam
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Posted: 15th Aug 2007 18:27
Take a look at the stock textures that goes with FPSC.

Every model that goes with FPSC has 1 texture.
bkinsman
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Posted: 15th Aug 2007 18:35
ok then thanx guys i am kinda playing around with what i can do at the minute, it isn't easy though, but when i finally get it right and (hopefully) i make a few characters etc. then i might release a Model pack of my own, FREE as well. like i said though i have to get my head round it all, it's simple when you know how, but starting off is the hard bit. lol.

BJKDAW
fata error
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Posted: 18th Aug 2007 00:20
i have a problem like that as well i can do everything model it and put it into fpsc but my 3d programs export option is broken (bryce 5.1) i could show som examples of my work i have a thread for my model but it got locked as soon as it was made al my threads are being locked i dont get it??

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