Eh someone mention me? Hehehe I'm the king of shiny disco balls. Your problem is easy enough to solve. I don't use DBPRO (I'm a DBC man myself) but the way I'd do it is to just have the sphere loaded in my program with its texture (or just colour it in DB) and then make a duplicate but very slightly larger sphere and texture that with a chrome texture (turn ghosting on for it too). Then when the ball rolls around or moves, just have the second sphere rotate in the oposite direction. Instant shiny balls!
Play around with lighting and ambient levels too, just give it maximum gloss

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I'm also sure there are new and cooler ways of doing the same thing in DBPRO but I wouldn't know.
Anyway hope that helps,
Sina.
"Maybe if you ain't so good, I ain't so bad."--Tony Manero to Stephanie (Karen Lynn Gorney)