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Toen
17
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Joined: 14th Aug 2007
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Posted: 15th Aug 2007 03:15
Well i was woundering if it was possible to use more than 1 Grid for your maps in FPSC.

This would help me because i dont think i will have enuph room for my First Game.
fata error
17
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Joined: 5th Mar 2007
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Posted: 15th Aug 2007 12:09
sorry cant use grid instanceing but i think you can edit the size by changeing the source code

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Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Aug 2007 13:35
But that would take a long time
if it is possible that is.


And i dont think it is possible.
Storm 6000
20
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Joined: 10th Oct 2004
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Posted: 15th Aug 2007 13:38
there is plenty of room becasue you cant have stupidly big open areas anyway and don;t for get you have 20 floors to play with and whats the worst that can happen you change levels? you have 50 levels to play with also

Thanks
Adam
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Aug 2007 13:49
Actually i tried to "fill" up the whole 40x40 area.

It wasnt entirely full but almost and the framerate wasnt down.
Maybe 1 or 2.


(but i made every mesh myself and tried to optimize every little thing that could be optimized)
Storm 6000
20
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Joined: 10th Oct 2004
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Posted: 15th Aug 2007 14:59 Edited at: 15th Aug 2007 15:04
you mean the whole map as a room? because I know that can't be ttue unless you have a geforce 9000 series lmao also there is a way to change or there was on older versions but I dont remeber exactly how it involved adding something to the mapediter.ini file, if you search you will probably find it

Thanks
Adam
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Aug 2007 15:07
No it wasnt an room.
It was an outdoor environmont.
With destroyed buildings and such.

And the highest building was 7 segments high.
Also you could enter most of the buildings.
And lights where on.
Full lightmapping that is.

I placed 1 light-marker with the value of range:
50000.
So it could light the whole scene up.

I also placed some entities like:
Rubble,
Decals, (fire and such)
Lightrays, (self made, also they arend decals and thanks to Roger
Wilco it succeeded!)
Some guns,
Cars.

Map wasnt done yet it is still an W.I.P test level.

But untill now i dont have any frame rate problem.
Storm 6000
20
Years of Service
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Joined: 10th Oct 2004
Location:
Posted: 15th Aug 2007 15:36
ah yes I have done a scene like that needs clever tricks to keep the FPS up you must still have a fairly decent computer

Thanks
Adam

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