Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / < FREE > Small Building.

Author
Message
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 15th Aug 2007 16:57
Okey i have made this a long time ago so the quality is not that good.
I have decided to give it free away.
It's a small building that you can place in your outside levels.
The verticel count is not that low but not to high for a building.
I have made a segment of it , So the collision have to work perfect.
I also have the 2048*2048 texture size if anyone want it i can post it here.

Any comments are welcome and enjoy this freeby.



Downlaod Attachment !

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)

Attachments

Login to view attachments
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Aug 2007 16:59
OLEG,

Very nice. Thanks and I would love the texture.

I'm sorry, my answers are limited. You must ask the right question.

KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 15th Aug 2007 16:59
Very nice! Thanks for the community donation.

-Keith

Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 15th Aug 2007 17:11
Thanks guys!

And here is the larg texture.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)

Attachments

Login to view attachments
Nikola
17
Years of Service
User Offline
Joined: 5th Aug 2007
Location: at FPS database
Posted: 15th Aug 2007 17:38
good worck oleg
wery good
Leaning Objects To The Side
17
Years of Service
User Offline
Joined: 3rd Jan 2007
Location:
Posted: 15th Aug 2007 19:28
OMG!! OLEG I really do love this model!! Thanks. BTW how is the model pack coming along?....I am ready to click on the paypal botton right now to buy your pack ..I can't wait... OLEG I hope that your day is goin well...



Tanya
pak4life
17
Years of Service
User Offline
Joined: 7th Aug 2007
Location: Turn Around...No The other way...4Get it
Posted: 15th Aug 2007 19:44 Edited at: 15th Aug 2007 19:45
looks good oleg nice texturing mite come in handy...

EDIT: Forgot to ask if this was fo commercial or non commercial use??


Shot at 2007-08-13
lynch productions
17
Years of Service
User Offline
Joined: 16th Feb 2007
Location: San Antonio
Posted: 15th Aug 2007 20:44
wow you modeled my house!
jk i used have an appartement somewhat like this lol
any way this is a really nice model thanks oleg

-will

lynch production
s4real
VIP Member
18
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 15th Aug 2007 21:13
Nice work like the textures many thanks.

best s4
Stoopid
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Outside your window with a laptop.
Posted: 15th Aug 2007 21:20
I am in AWE.

Very, very, very, very,-"","","","","","","",""- Great work.

drew4663
18
Years of Service
User Offline
Joined: 29th Apr 2006
Location:
Posted: 15th Aug 2007 21:38
This is awesome OLEG. thank you very much. Outstanding work.
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 15th Aug 2007 21:58
Quote: "BTW how is the model pack coming along"

It's doing well , I have created i huge collections of models...but still have to texture them. But what i'm trying is to create a lot of models.
So they can create bigger games by using only one style of media.

Quote: "Forgot to ask if this was for commercial or non commercial use??"

You know my licentie " Do what ever you want just don't sell
Quote: "it "
i used have an appartement somewhat like this lol"


lucky you , i still live in a carton box..

/ to all /

Thanks guys , i'm glad to hear that you all like it

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
AlanC
18
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 15th Aug 2007 22:13
Very nice model OLEG thanks.

phil17
18
Years of Service
User Offline
Joined: 1st Apr 2006
Location:
Posted: 15th Aug 2007 22:22
wow this looks really nice. thank you!

Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 16th Aug 2007 08:30
Nice model, thanks!



Click on the picture to order your copy today!
Shadow heart
17
Years of Service
User Offline
Joined: 2nd Dec 2006
Location: US
Posted: 16th Aug 2007 11:34
yeah this looks great

Your signature has been erased by a mod
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 16th Aug 2007 11:49
More good stuff from you.Thanks.

Please have mercy and use the search function.
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 16th Aug 2007 12:58
Thanks all , i will try to create more in the future.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Aug 2007 13:10
Top notch! I love the window slats.

Could be interesting to do a bigger structure with the same kind of windows to us in multiplayer

Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 16th Aug 2007 13:59 Edited at: 16th Aug 2007 13:59
Thanks Butters , I'm wondering what kind of structure you are thinking ?
That idea doesn't sound bad , maybe i can make some.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 16th Aug 2007 14:10
Really nice
Thanks!

Quote: "I'm wondering what kind of structure you are thinking?"

I think he means a bigger hall/house in the same style.

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 16th Aug 2007 14:25
np pigs can fly , yea i know but just thought he has a idea of useful building for multiplayer.
Like a warehouse or maybe a old apartment.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 16th Aug 2007 14:34
Quote: "Like a warehouse or maybe a old apartment."


Have you ever animated any of your models?
If yes, you could maybe make an MP level full of working machines and so on... (there's thread of how to do that)

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 16th Aug 2007 14:39
hmm thanks pics can fly ! that's a good idea.
If you have played Far cry there is one level with a huge engine that spinning around.
Well I'm goin to try to rebuild it , and make some useful segments.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 16th Aug 2007 14:41
Yeah, I was sort of thinking of a long warehouse structure, with those windows along the ground floor.

When making machines, bear in mind that you can have the player get to close, because collision will be calculated from the first frame. meaning that any bits that whizz around won't collide with the player.

pigs can fly
18
Years of Service
User Offline
Joined: 20th Aug 2006
Location: Luxembourg
Posted: 16th Aug 2007 14:47
Quote: "When making machines, bear in mind that you can have the player get to close, because collision will be calculated from the first frame. meaning that any bits that whizz around won't collide with the player."


There are ways to make the player not come too near to them. Maybe a fence or something similar.

PCF Killer&Slaughter Machines Pack in progress
AMD Sempron 2,0Ghz - Windows XP Home - ATI All-in-Wonder X800XT 256mb - 1024mb RAM - using Photoshop and Milkshape
pigs_can_fly.hot.lu/pcf
Grunge
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Canada
Posted: 17th Aug 2007 23:00
Quote: "wow you modeled my house!
jk i used have an appartement somewhat like this lol
any way this is a really nice model thanks oleg

-will
"




@Oleg Thanks man! You freaking saved my life! I need a grungey kind of house for my project and damn... that just what I wanted.

(\__/)
(^.^ ) Grunge Studio! Go Now!
(> < ) http://www.freewebs.com/grungestudio
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 17th Aug 2007 23:17
This looks fantastic, your model & texture work are supreme.

You realy are a class act, excellent stuff
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 18th Aug 2007 00:33
@Butter fingers , okay thanks for the tip , i don't work with animation often.

@pigs can fly , well yea that sounds very good .But maybe i can set no collision on the objet and make a other obj(with the collision that i want) that is transparent and set it in the main obj.

@Grunge , he he np man enjoy it

@Ross tra damus , it's great to hear that comment from a professional.
Thanks man.

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 18th Aug 2007 10:33
Thx, but is this normal???

Attachments

Login to view attachments
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 18th Aug 2007 11:58
hmm...i have used pure black
Let me fix this..

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 18th Aug 2007 12:10
Very nice, OLEG. Reminds me of Half-Life 2 alot. Ace work!
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 18th Aug 2007 12:29 Edited at: 18th Aug 2007 12:31
Roger Wilco , thanks Roger Wilco the last time a lot of people telling me that my work looks like hl2.
I just can't get enough , that make me feel like a pro..

TJR Games , here is the new texture , i have fixed the floor transparency. And btw great to see that other people use it

Edit : okey here is it ...

User of : Windows 95 pentium 1 (0.5 ghz 64 RAM)
Geforce 2 (64 mb)

Attachments

Login to view attachments
TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 18th Aug 2007 13:33
The walls are also transparent in some places too... Thx.
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 18th Aug 2007 19:13
Quote: "LOL! Mat was hier"

It's engraved in the stone. Good Work as usual OLEG.

Uhhhhhhh.... I forgot
Strelok
18
Years of Service
User Offline
Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 18th Aug 2007 22:52
TJR Games , i'm fealing now very stupid...i will post the good texture tommorow. And sorry again...

Keo C , great to hear that you like it ! thanks.

ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 18th Aug 2007 23:48
Outstanding work.



phil17
18
Years of Service
User Offline
Joined: 1st Apr 2006
Location:
Posted: 19th Aug 2007 00:08
Yeah i hate that true black transparency....lol but what can you do

TJR Games
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Open your mouth!
Posted: 19th Aug 2007 02:31
I will buy your pack, as long as you promise no transparency where it doesent need to be... Or if you e-mail me the textures in .bmp...(Not converted from the original .dds files or it will show the transparency.) Transparency only works with .dds and .jpg...(i think) Thx.

Login to post a reply

Server time is: 2024-11-26 07:28:39
Your offset time is: 2024-11-26 07:28:39