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tpfkat
19
Years of Service
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Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 15th Aug 2007 17:26
ive been making some models and texturing them..when i xport them to .x and open the model in somthing like magic fps it only shows the model not the texture......when i try to use lithunwrap it shows my opened model but only 1 texture ive been using.......anyone help??

the programmer formarly known as thicko.
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Aug 2007 17:33
You can only use 1 texture.
tpfkat
19
Years of Service
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Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 15th Aug 2007 17:34
in what.........??? one texture in lithupwrap...then what...transfer it to an art package and draw over the texture??

the programmer formarly known as thicko.
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 15th Aug 2007 17:45
You can only use 1 texture in FPSC per model.
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 15th Aug 2007 19:01
Quote: "You can only use 1 texture in FPSC per model."

Unless you make it dynamic.



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tpfkat
19
Years of Service
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Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 15th Aug 2007 21:15
sorry..but i dont think anyone understands what im asking.
do i transfer the uvwrap to a paint program then paint over it and save a a bitmap or is their an easier way straight from the model creation/texture software??

the programmer formarly known as thicko.
tpfkat
19
Years of Service
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Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 22nd Aug 2007 02:00
what.....noone knows??

the programmer formarly known as thicko.
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 22nd Aug 2007 02:09
Search for google.

Everybody use a different method.

Look for one that you think is best.


Also this has actually nothing to do with FPSC.

Since you are asking for how it is best to make a texture.
And not asking, for how get the texture into FPSC.

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