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FPSC Classic Product Chat / how to get .max file (level) into fps creator

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bertyhell
17
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Joined: 15th Aug 2007
Location: belgium
Posted: 15th Aug 2007 22:54
i made a level in 3ds max
whats the best way to get it into fps creator

3ds max is capable of exporting to these formats
(i just name some important onces)

.max
.3ds
.obj

the model looks great but it doesn't have any doors yet

check out the model here
http://www.vtir.co.nr/
it has 12000 polygons
and not a single smooth face
great sniper map
but i cant find a good game for it
so ill try fps creator

if anybody know a solution
it would help me alot

humanity will rule the universe or get exterminated
Doggy
18
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Joined: 9th Dec 2005
Location:
Posted: 15th Aug 2007 23:56 Edited at: 16th Aug 2007 00:00
The models that are to be used in FPSC need to be in .X (DirectX) format. You could possibly get it to work if you import it as a entity, but I seriously don't recommend doing it that way.

First of all the FPSC would handle the whole level you made in 3ds as a one single model. From the past we know that huge 3d models do have buggy and lacking collision detection, and other objects fall through them easily.

There's also other problems, like no separated material detection (sounds and particles when hit) in your level. Also your map is very likely to lag when made of of single 3D model, since it wouldn't "hide" and thus prevent the engine from rendering other stuff around the map.

Plus that model is way too high-poly for FPSC.

What I would recommend you to do are either:

a) Creating your own segments and entities (or re-texturing old ones) and building the level from scratch only using the FPSC's level editor
OR
b) Cut the "level" to much smaller pieces and try to build the map by using these "pieces" where the FPSC's mapeditor won't do.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 16th Aug 2007 02:53
check out rolfy's uneven terrain tutorial and use a method like that.
bertyhell
17
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Joined: 15th Aug 2007
Location: belgium
Posted: 16th Aug 2007 23:14
thx

hmm
do you got a link?

would be helpfull

rebuilding the level from scrats it defenently not an option
first off all the level is realscale
the buildings really exist

second it took me 2 years to make it

ill try the tutorial thing first
if you can get me a link please

if that fails ill try the slising up level and importing them piece by piece

thx for the replies

really helping me

greets

bert

humanity will rule the universe or get exterminated
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 17th Aug 2007 02:47
Ummmmm.... I think it's not possible in FPSC but DarkBASIC is willing and ready for those kind of maps.

Uhhhhhhh.... I forgot
rolfy
18
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Joined: 23rd Jun 2006
Location:
Posted: 17th Aug 2007 09:09 Edited at: 17th Aug 2007 09:13
After watching your vid I think I could honestly say that you would have a hard time slicing up the map to get it into FPSC.
Mostly your models are square blocks with some compound boolean cut-outs using a single texture.
You would in fact find it much easier and quicker to create a completely new level using FPSC,even the stock media would be better.
You could also import some of the more elaborate parts of your models.

I dont want to be rude or anything but believe me you could build that map in a few hours and with more varied textures and more elaborate too.
You could also use your own photographed textures for realism if you want to base it on existing buildings.

If you wanted to recreate the map you have I think you would still get a lot out of FPSC,download the trial and give it a try and you will see what I mean.

best rolfy.

bertyhell
17
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Joined: 15th Aug 2007
Location: belgium
Posted: 18th Aug 2007 19:47
thx

ill try darkbasic
does it have a demo?

and is it possible to export from darkbasic to fpsc?

greets

bert

humanity will rule the universe or get exterminated
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 18th Aug 2007 20:36 Edited at: 18th Aug 2007 20:38
Darkbasic does have a demo
A link in one sec.
{Edit}Here's the link http://darkbasic.thegamecreators.com/?f=trial

Uhhhhhhh.... I forgot
bertyhell
17
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Joined: 15th Aug 2007
Location: belgium
Posted: 18th Aug 2007 21:14
thx

humanity will rule the universe or get exterminated
bertyhell
17
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Joined: 15th Aug 2007
Location: belgium
Posted: 23rd Aug 2007 22:11
and is it possible to export from darkbasic to fpsc?

maybe an tutorial?

humanity will rule the universe or get exterminated

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