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FPSC Classic Models and Media / Tunnels, pipes, or tubes. Oh my!

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 17th Aug 2007 06:06
Here's a pic of some pipes/tunnels/tubes (Whatever) that I made trying to learn Milkshape. They're designed for crawling through.

If interested I'll upload them. Free to any type of use. Be forewarned, there are some collision problems when connecting certain combinations.

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 17th Aug 2007 06:08 Edited at: 21st Aug 2007 04:56
Video download

or

YouTube...


http://www.youtube.com/gaffa11

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Razorroc
User Banned
Posted: 17th Aug 2007 06:45
Looks good I'd sure mess around with them if you offered.
Nickydude
Retired Moderator
18
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Location: Look outside...
Posted: 17th Aug 2007 10:42
Those look great!


Search for "HellHouse" in Showcase.
I NEED A UV MAPPER !!!
17
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Location: were eva i wanna be
Posted: 17th Aug 2007 11:43
really nice work

im making a website so this will be a link
tyrano man
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Location: Battle City - Kalspher :)
Posted: 17th Aug 2007 12:49
Very nice You should make versions with the exterior polys deleted too, for places that you won't see the exterior of the pipe

Tyrano

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Uthink
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Posted: 17th Aug 2007 19:03
Good suggestions. I learned a lot creating them. But got frustrated with collision issues. Maybe now that I've been away from it a while I'll look into polishing it up.
its that guy
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Location: illinois
Posted: 17th Aug 2007 20:30
i could sure use these, could you please upload them?
thanks

tyrano man
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Location: Battle City - Kalspher :)
Posted: 17th Aug 2007 22:52
Quote: "Good suggestions. I learned a lot creating them. But got frustrated with collision issues. Maybe now that I've been away from it a while I'll look into polishing it up."

Make them segments and tada.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
funny
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Posted: 20th Aug 2007 14:23
well good job , i like this pipes, textures are groovy !
Can u upload this marvelous pack please ??
Uthink
18
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Location: State of Confusion
Posted: 21st Aug 2007 04:49
I'm playing around with the segment creator. Wish Milkshape had csg punch. Sure would make modeling easier! Only 1 day left on the trial. LOL
Robert F
User Banned
Posted: 28th Aug 2007 22:10
yeah can you please post them on here

Robert F
tyrano man
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Location: Battle City - Kalspher :)
Posted: 28th Aug 2007 22:50
Quote: "Wish Milkshape had csg punch."

They are called Boolean Opperations when in a modeler. You can do it in gamespace. You can subtract, bond, and interect different models. Great great tool, can't live without it

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
Uthink
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Location: State of Confusion
Posted: 29th Aug 2007 00:51
Yeah, I just broke down and bought AC3D. The boolean in that is great. Now if I could just get the uv map to actually unfold!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
yeroc
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Location: The Lair
Posted: 29th Aug 2007 02:22
i am very interested... could you please upload them? i'm making a game that leans heavily on tunnels and such for plot advancement.

(\___/)
|||--(0 . 0)--->
("_____("
Pus In Boots
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Location: S.M.I.L.E. industries
Posted: 29th Aug 2007 17:33
Just remember, if you make them as segments the length needs to equate to one segment grid in FPSC so they join up properly.


Join the pus in boots fan club for £39.99 a month and get a free T-shirt!!!
Uthink
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Location: State of Confusion
Posted: 29th Aug 2007 20:13
I haven't been successful getting them into a segment yet.
I'm not sure what's wrong. Needless to say, the segment editor from TGC is not easy to work with. All of the other segment creators only handle standard walls and floors. Tonight I'll look at how the ducts and stairs were done in FPSC. Maybe that will help me.

If I don't figure it out, I'll just post them as entities with the source file and let someone else take a crack at it.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
share the pain
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Posted: 30th Aug 2007 15:06
hi i suggest you to put it to an entity not a segment !!!

very nice models
share the pain
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Posted: 2nd Sep 2007 23:41
oooh what a flop i up the topic !

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