Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Engine Media - Level Design

Author
Message
Pectabyte
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 17th Aug 2007 10:25
Does FPS Creator support alternate level design programs... Does it support .map or .bsp files?

Trust me with your life but not your money or your wife.
Veron
18
Years of Service
User Offline
Joined: 22nd Nov 2006
Location:
Posted: 17th Aug 2007 15:19
No.


[center]
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 17th Aug 2007 15:37
You could model your levels.
And import them into FPSC.

Of course you have to have a x. file of your level.
And it also have to has 1 texture.

But if you model your level and you do it like this:

Model separate ground and walls.
Texture them with each a different texture.
Now export them to a X. file.
(oh and you have to export every single object like
wall, floor, ceilling, doorway, etc etc...)

Import them into segment editor.
Place all the meshes (models, level) save them as a fps file.

And you have your own level.
Pectabyte
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location:
Posted: 17th Aug 2007 23:27
So floors walls and roofs are all separated models in the .x format?

Trust me with your life but not your money or your wife.

Login to post a reply

Server time is: 2024-11-26 07:40:01
Your offset time is: 2024-11-26 07:40:01