Quote: "While the topics up, what's the deal with "prebulletholes" ?"
FPSC overlays two decals to make a single bullethole for all surfaces except the type used for some internal wall segments. I don't remember off hand what its ID type is but I do know that metal, glass, wood and concrete all use the dual decal system.
Basically, the "prebulletholes" are the scorch applied based on the surface properties of the segment or entity. Then the actual hole is applied over the top of that.
My main gripe was that the "prebulletholes" also included a bullet hole as part of the decal. That's why I made the scorch mod. With the hole in the surface type damage removed, the proper holes show more clearly and it is possible to have weapons that leave no penetration hole, just the surface damage.
Hope that heps clear things up.