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FPSC Classic Product Chat / MagicFPS vs Entity Workshop v2

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Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 18th Aug 2007 15:59
I built an entity in Milkshape. When I loaded into Entity Workshop it was HUGE! Messed around with scaling for a bit, but then decided to see what MagicFPS had to say. Loaded into Magic and everything was fine.

What gives? Anyone else have this discrepancy?
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Aug 2007 16:05
Quote: "What gives? Anyone else have this discrepancy? "


I have just the opposite issue. Everything I import into EW is tiny, and it is actual size in MagicFPS. I also use Ms3d. I'm not sure but it may have something to do with the limited, or stepped sizing in EW, as opposed to the smooth unlimited sizing in MagicFPS.

I brought it up to Wetham, but it seemed that no one else had a problem, so I thought it was just something I was doing wrong, being that I am just beginning to model.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Wehtam_
User Deleted
Posted: 18th Aug 2007 16:38
Hi Guys,

Does any of the information on the help page resolve the issue ?

http://games.alyssar.nl/entityworkshop/html/help.html
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Aug 2007 17:24 Edited at: 18th Aug 2007 17:24
Wehtam_,

No, I've tried using both imports and they are always very small.

Note: After I create the entity with MagicFPS, it imports normal size into EW.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 18th Aug 2007 17:25
Yup, that did the trick. Thanks for the help!
xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 18th Aug 2007 17:26 Edited at: 18th Aug 2007 17:27
So I guess it is just me, but I don't have a clue why. It wouldn't be a problem if EW allowed greater size control, but it only enlarges a few clicks before it max's out.

Best.

I'm sorry, my answers are limited. You must ask the right question.

FastBurst
17
Years of Service
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Joined: 25th Apr 2007
Location: Tucson, AZ
Posted: 3rd Oct 2007 18:17
I have a different problem, anything I import into MagicFPS any direct x modle gets distorted.

EW everything is fine.

~James

Phoenix Sentry Programmer & CoFounder
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 3rd Oct 2007 21:22
What did you create the model in?
Did you export as direct x from your modeling software,
or did you use another utility to convert it?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
FastBurst
17
Years of Service
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Joined: 25th Apr 2007
Location: Tucson, AZ
Posted: 3rd Oct 2007 22:52
I create all my models in 3DS Max and export to .x format like always. I have jsut always hada problem in Magic importing the models I created.

EW always sees them fine. The Entity Maker and Semgement Maker with FPSC always see them fine as well. Magic always goes screwy.

~James

Phoenix Sentry Programmer & CoFounder
SamHH
17
Years of Service
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Joined: 9th Dec 2006
Location: Vermont
Posted: 4th Oct 2007 05:58 Edited at: 4th Oct 2007 06:01
Quote: "I create all my models in 3DS Max and export to .x format like always. I have jsut always hada problem in Magic importing the models I created.

EW always sees them fine. The Entity Maker and Semgement Maker with FPSC always see them fine as well. Magic always goes screwy."

How does it goes screwy?


Airslide
20
Years of Service
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Joined: 18th Oct 2004
Location: California
Posted: 4th Oct 2007 06:57
Make sure you're exporting with Direct X JT and a position scaling of 1, not 0.1 which is default


Vote today and play the games!
FastBurst
17
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Joined: 25th Apr 2007
Location: Tucson, AZ
Posted: 4th Oct 2007 18:04
Quote: "How does it goes screwy?"

- The import is all distorted and not recognizable. It looks nothing like the models.

Quote: "Make sure you're exporting with Direct X JT and a position scaling of 1, not 0.1 which is default"
- I use Panada for Direct X export using the settings shown by FPSC on their page.

What is Direct X JT?(Isn't that in Milkshape? I have never seen that in 3DS Max 7,8 or 9 I own all 3) Along that I have tried in all 3 and still get same results. But only in Magic is goes screwy. Magic creates wall segement and floors and all that fine I even installed the update as well. Still same issues with importing.

EW works great. It would be nice if it could create segments as well.

~James

Phoenix Sentry Programmer & CoFounder
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 4th Oct 2007 18:22
Are you use the matrix or position scale rotation option?


Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 5th Oct 2007 04:05
Quote: "What is Direct X JT?(Isn't that in Milkshape? I have never seen that in 3DS Max 7,8 or 9 I own all 3) Along that I have tried in all 3 and still get same results. But only in Magic is goes screwy. Magic creates wall segement and floors and all that fine I even installed the update as well. Still same issues with importing."


Yes, that's milkshape. It was aimed at Xplosys and Uthink


Vote today and play the games!
Thistle Studios
17
Years of Service
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Joined: 1st Mar 2007
Location: Kirkcaldy
Posted: 6th Oct 2007 23:49
MagicFPS is a scam, i tried it and it screwed up my computer.

You would be best with EW V2. Even if it does require messing around and scaling, dont get MagicFPS

Im a new user, im young and FPI-dyslexic, i simply dont have the foggiest and cant learn FPI, so copy and paste code snippets please!
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 6th Oct 2007 23:55
What ever happened to E.C.S. pro

I personally haven't tried Magic FPS, but EW seems very well written and i had no problems with it...

http://www.seqoiagames.com/seqoiacorp/
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 6th Oct 2007 23:55
Magic FPS is a good program and has its uses.The serious developer will want to purchase it.Entity workshop (1 or 2...take your pick)
are excellent and work well.There is a demo for Magic FPS available for download so you can try it out.There's also Signs as well...
I have all of these and like them and they come in handy for different reasons.Which one (or all,comonation of these or none of these) is for you depends on you.No one application is going to make everybody happy.

Please have mercy and use the search function.
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 7th Oct 2007 02:05
There are 4 programs that are a must if you want to create your own stuff (apart from modelling), these are:

MagicFPS, Entity Workshop, Signs & Firma.

Each has a feature that the others lack. MagicFPS can stretch an object to extremely large sizes, Entity Workshop can move textures about, Signs can create text and Firma has a texture mixer (they can of course all do excellent things).

If you're at all serious about making a unique game then those 4 are a must.

"he is coming!..." - WIP in 'Showcase'
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 7th Oct 2007 02:15
@FPI Scripts Copy and Paste if you have a problem with a program contact its maker don't trash it on the forums.


April Duva
User Banned
Posted: 8th Oct 2007 08:02
MagicFPS all the way

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