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FPS Creator X10 / [LOCKED] Conversion to Console

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ASTECH
17
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Joined: 18th Jul 2007
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Posted: 18th Aug 2007 23:43
I read in one of the stickies that converting a FPSC X10 game to the Xbox 360 MIGHT be possible. I'm sure myself that it could very well be done. You would need the codes and such that go along into the cd that is burned containing the game so that it will be compatible. My question is, is there anyone here who has tinkered with this theory already? If Valve and others can convert their PC games into Xbox compatible Cds then why couldn't an FPSC X10 game. This would be great for ones seeking a publisher in the future who have an X10 game ready. Seing how a lot of people don't have Direct X10 compatible cards and many people have a 360, having the game capable of converting to the 360 would be a great thing. So, does anyone have a slightest idea on how to start trying to do such? If someone could figure it out then it would be a great aid to the community. As for me, I'm pretty much lost on how to go about doing that.



vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 19th Aug 2007 02:55
That post was pure assumption because Xbox is in the same family (Microsoft) as direct x. Other game development studios use c++ and other languages to code, this gives them much more low-level code access. So just be happy with what we're getting at the moment, I am not expecting a simple £25 xbox 360 developing game engine.



ASTECH
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Posted: 19th Aug 2007 03:58
Quote: "So just be happy with what we're getting at the moment"


Understood, and I am happy. But out of assumption, you would think it was possible. Crackers, and coders try to dig and discover new things all the time with this stuff. I'm sure someone could make a program to do such. Don't kill me with negative feedback either for me wondering about something that might could possibly happen. We just need somewhere to start.



BMB
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Joined: 28th Apr 2007
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Posted: 19th Aug 2007 05:29
Honestly I don't think this will ever be done. However if some one knows what they are doing and put a lot of time into it I'm sure it could eventualy be done. It would take a lot of work though in my opinion.

ASTECH
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Posted: 19th Aug 2007 06:03
True. Just a thought.



FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 19th Aug 2007 06:45
First there need to be a way to convert the fpsc files to c++ files than someway you use the xbox 360 sdk and bam your done.

i'm the M king.
vorconan
18
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Joined: 4th Nov 2006
Location: Wales
Posted: 19th Aug 2007 13:12
It would require a complete rewrite of the code you made your game with anyway, and with c++, then you would need XNA gamestudio, it would take a lot of work, by that I mean it's not possible with FPSC and darkbasic's tools.



TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 19th Aug 2007 22:46
Yeah, but less people have xbox 360's than pc's. I was wondering about this for a long time now, but TGC would not support the third party software it would take to do it, so the warranty on your 360 would be void, and TGC would take no responsibility.

Nah. Just leave it.

You have been signapped. Your signature will not be harmed so long as you comply with the following demands:
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Sopo the tocho
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Posted: 20th Aug 2007 01:13
hey, the normal XBOX ( the first one) has direct X9 right? why do not try it with FPSc V1? the 1º XBOX its so cheap now...

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
vorconan
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Location: Wales
Posted: 20th Aug 2007 02:47
Quote: "hey, the normal XBOX ( the first one) has direct X9 right? why do not try it with FPSc V1? the 1º XBOX its so cheap now..."


Don't jump to any conclusions whatsoever, the Xbox coding is a stranger to mostly all of us, console conversion is a thing I would like but honestly don't think we'll need.



Sopo the tocho
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Posted: 20th Aug 2007 03:03 Edited at: 20th Aug 2007 03:04
Quote: "Don't jump to any conclusions whatsoever, the Xbox coding is a stranger to mostly all of us, console conversion is a thing I would like but honestly don't think we'll need."


I knew, but we don't have FPScreator X10 either so if someone wanna try, can try using FPSC v1 and a XBOX instead of X10 and a 360, maybe we have a genius of C++ within us and we didn't notice, who knows...

Intel Pentium core 2 duo T6600 2,6 mhz 4mb, 4 gb ram 600 mhz ddr2, ATI X1650 radeon
ASTECH
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Posted: 20th Aug 2007 04:13
Quote: " Yeah, but less people have xbox 360's than pc's."


But more 360's than DirectX 10 compatible pcs.



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