Anderson & The Legacy of Cthulhu
Developer: Ertlov
Story
Game Story as told by Robert D. Anderson himself:
"Everyone calls me Anderson. Robert D. Anderson - the perfect name for a New York shamus like me. And in times like these, I'm glad that almost no one knows my real name: Robert Dietrich, Baron von Landers. I can barely remember my original home on the border between Bavaria and Austria. I was still a little boy when one night an angry mob stood outside the gates, loudly demanding the death of my grandfather, the old baron. I no longer remember how they got inside and what happened then..."
"...we arrived in New York, everything was new and fascinating, especially for a young boy like me. My father seemed to age three years for every year that passed; by the time he was 45, his hair was snow white. The doctors didn't know what to do. And so as a teenager, I had to bury not only him, but also my mother – she died a few months after my father, probably of grief. My parents had saved a small amount every month in order for me to be able to attend one of the better universities in the country. I wanted to fulfill their wishes as best I could, and graduated with fair grades in criminology and journalism. Along the way, I worked for newspapers, as an assistant in lawyers' offices, and for detectives. I think they would have been proud of me, although my choice of profession probably would have shocked them. At the age of 25, I opened my own detective agency; two years later, I received an open contract from the police as reporter and special investigator. Everything was going perfectly..."
"...at least, until that day in February 1940, when the chief of police called me and informed me that it was vital that I meet with him in Providence. A backwater town in the middle of nowhere, to put it politely. He led me to a cellar where a body lay on the floor. The dead man was a certain William Leland, an infamous old occultist. His face was shredded, as though by a wild animal. The reason the chief had called me was a yellowed letter that was found next to the body - written by my own grandfather.
I set out immediately for Europe, to my old homeland. We were not yet at war with the Germans, but it was not easy for an American to travel to the heart of the new fascist giant. However, I wanted to know for certain what had happened with my father and grandfather. An understanding I could only find on the estate of the Landers."
Background
Background Story of the game:
Sam Miller, one of the Pen & Paper Game Master I know, came up with a 3rd Reich Setting for Cthulhu-based Role Playing two or three years ago, a setting he called "Himmlers Shoggoth" and which was very true to Lovecraft, very frightening and awful to be played as Pen & Paper Adventure with the usual combination of characters. The idea of the Secret Societies among the SS trying to use the powers of the Great Old Ones was extremely thrilling, but it turned out that a common Cthulhu character would never come close enough to the inner circle of such Secret Societies. We talked about making a computer game instead, but we suffered from a lack of knowledge and suitable engine.
In summer 2006, I discovered the FPSC and so we talked again about creating a unique horror game, some kind of playable book. Peter Siedl, an extremely talented Fantasy Artist with ties to our Role-playing group, agreed to join us. Gerhard Daurer, a director who had won at the Diagonale Film festival before, owed me some favor, because I had done the stunt work in one of his early films for free, so we got him for the cut-scenes.
In Fall 2006, we started developing. Shanon aka Uberdroid, the creator of MagicFPS, joined our ranks, as well as some other gifted minds. With the first playable version I went to JoWooD, the publisher whom I had worked for until 2005 and where I am still doing a lot of stuff as Freelancer, including managing the community work. Due to lack of graphical quality my proposal was rejected, so we worked everything over and polished until we reached every single border of FPSC possibilities. The new version got us a publishing contract in early 2007, and soon Pegasus Press, the German licensee of the Cthulhu Pen & Paper RPG, agreed to help us on some issues.
In July 2007, our game was released worldwide, with an English version spoken by the same voice actor as Max Payne. A few days later, we published a patch that eliminated almost everything that had been mentioned in reviews and feedback. Now, an Add-on campaign is being made which is intended to being given away for free to all regular customers of the retail version.
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Contact: anderson@hrmc-management.com
-Keith