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FPSC Classic Product Chat / Combine textures to one for use in segment

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mrniceguy
19
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Joined: 5th Oct 2005
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Posted: 22nd Aug 2007 17:36
Does anyone has a solution for combining multiple textures into one texture so I can use it in segments?
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 22nd Aug 2007 17:43 Edited at: 22nd Aug 2007 17:43
Depends, do you want two textures blending, or have you got two halves or what. I will be glad to do them for you if you want

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xplosys
18
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 22nd Aug 2007 17:51
Check this program out. It does what you want.

Best.

I'm sorry, my answers are limited. You must ask the right question.

TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 22nd Aug 2007 17:55 Edited at: 22nd Aug 2007 17:57
interesting. i thogught that program was for segment creation, not creating textures for them. Try it anyway.

EDIT
Quote: "Nice work and a smooth program. I like the texture mixer! Thanks."


Oh wait, you were right. I never doubted you.

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mrniceguy
19
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Joined: 5th Oct 2005
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Posted: 22nd Aug 2007 20:52
I have created a room with multiple textures in .x format. I want to use this room as a segment but I understand you only can use one texture. So is it possible to unfold the textures to one texture easily?
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 22nd Aug 2007 21:50 Edited at: 22nd Aug 2007 21:51
Well, ermmmm. It would be possible in a program like Milkshape, but seeing as I don't have it, I couldn't.
Basically, anything that is in FPSC has to have one single texture. The only things that can have multiple textures have to be dynamic, but you can't walk inside it then.

Ask Rolfy, he has more experience in that area than I do.

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mrniceguy
19
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Joined: 5th Oct 2005
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Posted: 22nd Aug 2007 23:36
I know Rolfy uses 3DMax but I don't have it.

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