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FPSC Classic Product Chat / Normal Maps in FPSC

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Advancement Games
19
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Joined: 6th Jan 2005
Location:
Posted: 25th Aug 2007 04:54
Can I implement Normal Mapping in FPSC? I know there is support for shaders, but I am not sure if it can do normal maps.
Goodman84
17
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Joined: 23rd May 2007
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Posted: 25th Aug 2007 05:02
Your going to have to clarify what ever your trying to say because no one is going to understand that. What do you mean? Make normals maps? Errr wat?

hey
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 25th Aug 2007 06:41
do a search on normal maps in the forum. if this post doesnt help.
The search button is your best friend.
http://forum.thegamecreators.com/?m=forum_view&t=105388&b=21


SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 25th Aug 2007 19:01
Yes you can you need to name the normal map specially though.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Aug 2007 01:56 Edited at: 26th Aug 2007 01:56
I have tied and never succeeded.

so i want to game how did you exactly did this?

Because i would love to have normal maps in FPSC.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Aug 2007 02:46
Ok, you'll notice if you go into your entity bank for the scifi characters that each one has a file name (character name)_(number if any)_D and another that is the same with _d2 or for the normal map and specular map just (character)_N and (character)_S these are all read by fpsc if shaders are on. if shaders are off it will just read the diffuse texture. so what you would want to do is have your entity and its fpe and have your effect as effect bank\bumpbone\bumpbone.fx. Copy and paste your normal map into the entity's folder and rename it to the same as your texture with _N at the end. that should work if not then email me or post.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Aug 2007 03:24
I already know that.

Oh and the stock media,(with shaders on)
doesnt work for me....then its all brighten up
and all the colors are messy.

I have tried every effect that was available.
I have tried some different settings like:
Dynamic, static, segment, entity.

But.....never worked.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 26th Aug 2007 19:18
Cheese Cake then try baking the texture with a program like xnormal.
but it could also be your graphics card.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 26th Aug 2007 20:57 Edited at: 26th Aug 2007 20:58
I have a 8000 series so i dont think so.

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