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Newcomers DBPro Corner / Using Images

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LsFpsGames Ltd
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location:
Posted: 26th Aug 2007 05:40
Hi I'm new And I've Written A Tutorial

The Command "Load Image"

now the first "1" means the image number it is, so if you wanted to add another image into your program you would have to change it to "2" so it would look like this

Now the second "1" is the texture flag this means the quality of the image.
e.g.
1=stays exactly how it was
0=will treat the image as a texture so it would spread out across the whole screen.

The Command "Save Image

"1" means its number and this number can be between 1-65535

The Command "Delete image"

if you delete the image the sprite (image) will dissapear


Please tell me what you think, be nice, im new

Website coming soon...
IanM
Retired Moderator
22
Years of Service
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 26th Aug 2007 13:01 Edited at: 26th Aug 2007 13:09
If you are going to write a tutorial, you should at least get the commands right - SAVE IMAGE doesn't work quite like that.

Perhaps, since you only joined yesterday, you should spend a little more time learning DBPro before you write any more tutorials?

[EDIT]In fact, reading closer, I see that every one of your commands is incorrect.

Utility plugins collection and
http://www.matrix1.demon.co.uk for older plug-ins and example code
LsFpsGames Ltd
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location:
Posted: 26th Aug 2007 14:25
Oh

Website coming soon...
vorconan
18
Years of Service
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Joined: 4th Nov 2006
Location: Wales
Posted: 26th Aug 2007 15:04
1. Missed a comma on the load image command
2. The image doesn't have to be a .bmp
3. Don't make people think images are sprites.
4. Save image command has no filename to save as.
5. Delete image command has too many commas.
6. See the help files before you mention texture flags again, you misunderstood it.

'Nuff said



pcRaider
17
Years of Service
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Joined: 30th May 2007
Location:
Posted: 27th Aug 2007 07:48
To LsFpsGames Ltd

Making a mistake of a human being making a mistake is not bad.
Not correcting a mistake,
It is for it to be bad.

OK, carry it out.
Know your mistake.
You repair a mistake.
You of a finished product test it.
You do the post of it.
LsFpsGames Ltd
17
Years of Service
User Offline
Joined: 25th Aug 2007
Location:
Posted: 27th Aug 2007 16:12
All i did was read the help in DBPro and i put into how i fought it meant, in my own words

Website coming soon...
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 27th Aug 2007 16:57
Quote: "OK, carry it out.
Know your mistake.
You repair a mistake.
You of a finished product test it.
You do the post of it. "

Riddle me this, riddle me that...

All those using the old version of this image must change to this image immediately.
vorconan
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Wales
Posted: 27th Aug 2007 22:59
Quote: "All i did was read the help in DBPro and i put into how i fought it meant, in my own words"


We all have the help files too, if you don't understand something then ask a question, not write a tutorial that could mislead other newcomers.



Aralox
17
Years of Service
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Joined: 16th Jan 2007
Location: Melbourne
Posted: 1st Sep 2007 11:12
At least youre trying to help, well done for that. but at least make sure they work, and test your commands, before you decide to write up a tutorial.
Dont give up though, the first stage is never easy.

TDK
Retired Moderator
22
Years of Service
User Offline
Joined: 19th Nov 2002
Location: UK
Posted: 1st Sep 2007 22:21
As people have already said, this isn't really a tutorial and none of what you put actually works.

You should have lots of experience before attempting a tutorial - and know what you are writing about inside out.

So, I've edited the thread topic so newcomers looking for 'tutorials' aren't misled.

TDK_Man

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