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Programmer Dave
23
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Joined: 25th May 2003
Location: Australia
Posted: 6th Jun 2003 15:50
Please answer one/all of the following questions. Right the number of the question to correspond with your answer.

1)What should I do first when making a game? (models, code, compose music etc)

2)How long would it take to make an ok game, one you could sell for $20?

3)How long does it take to learn enough code to make a pretty good game?
If you know of a 3d Modeller thats easy to use please contact me! Visit my game making site at http://www.dc-games.tk
Soyuz
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Posted: 6th Jun 2003 15:57
1 - plan it

2 - you could make tetris in a day

3 - how many ants are there in Africa?
Soyuz
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Posted: 6th Jun 2003 15:58
Edit:

2 - you could make tetris in a day and sell it for £20. Dunno if anyone would buy it though. Then again you could spend 6 months on a game and no one would buy it either!
John H
Retired Moderator
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Location: Burlington, VT
Posted: 6th Jun 2003 20:18
Soyuz those are good responses, and DC David, please be more verbose when posting. Your title of your post can mean a lot.

RPGamer

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
Andy Igoe
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Location: United Kingdom
Posted: 6th Jun 2003 20:24
Quote: "How long would it take to make an ok game, one you could sell for $20?"


Wrong question.

The question should be,

2) Am I good enough to make games that sell for $20?

The answer, let's see your work.

Pneumatic Dryll
Rob K
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Location: Surrey, United Kingdom
Posted: 6th Jun 2003 22:06 Edited at: 6th Jun 2003 22:08
"Right the number of the question"

David, please be a bit more polite, you'll get better answers that way. In addition, please take care with grammar. You meant to say "write".

1) Planning, then media, then code, then debug.

More planning = Less headaches later

2) Two or three months at least. The best DB games have normally got 6 months plus of development time behind them.

3) That depends how fast you can learn and how much time you can spend on learning. If you are an A-level mathmatician with say 3 or 4 years programming experience then you could learn the A-Z of DBP in a month or two. You could pick up the basics in a few days. If you are a 14 year-old GCSE student with no programming experience or very little, you are looking at a few weeks to pick up the basics and 6 months to learn some serious coding, probably a year before you could start churning out really pro stuff.

Given that you are only 13 years old and presumably (though I can't say for sure) haven't been programming for very long, it won't be a 5 minute job. Download the retro compo. entries and go through the source code and you'll see what a monumental task even the simplest of games can be.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_102.zip
LoKiDeCaT
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Location: United States
Posted: 6th Jun 2003 22:33
1)What should I do first when making a game? (models, code, compose music etc)

As stated plan. And stick to the plan. There's a demon that coders and game makers know of called the "Feature Creep." Once you sit down and decide on everything that you want in the game. Etch it almost in stone and then come up with a "to do" list and knock off each thing one by one. Half way in, don't say, "Oh, and we should add THIS too." While it may be a great idea, things like that can totally side-track a project.

I'm not saying that adding some thing is bad. You may find some things originally though up simply don't work in the game. So I'd approach it with this thought: "Is this really necessary for the game? Or is it just another whizz-bang feature."

2)How long would it take to make an ok game, one you could sell for $20?

Depends on the genre. I could write a text-based adventure in as little as 2 nights. If you want something you COULD sell for $20, you'll have to come up with all original art, models, textures, music. To do something on that scope, in my opinion, could take upwards of 8mo. to a year to be complete.

3)How long does it take to learn enough code to make a pretty good game?

Depends on your background and your willingness to fail. You can pick up enough in about a month or two of DBP to be pretty dangerous. But it's reading examples, looking at snippets, open source DB apps, and learning what others have done before you. You learn more than you can imagine by example.

Loki D'Cat - Modeller, Composer, Animator
Nerdsoft Creations
Machine Specs: Athlon XP1800+, ATi Radeon 8500 64mb, 1GB RAM, Windows 2000 AdvSvr
Dr OcCuLt
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Location: a Dark Deep Dark pit, it dark in here
Posted: 7th Jun 2003 03:36
what i think

1)you
i)Plan
ii)code a tech demo
iii)plan more
iv)then come the media
v)then code the last of it

3)it not just about nowing how to ues the code it about nowing how to set out the code. if you can`t set out code will you have headaches code over 300 lines,and a good game is a lest 4000 line+

and there is a lot more to makeing game then nowing how to code try makeing pakman be for you start on half-life 2.

--Dr 0--


You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.
Andy Igoe
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Location: United Kingdom
Posted: 7th Jun 2003 04:56
I've programmed so many games now that I have a structure very much set in stone. I'll typically get the idea, knock up a little media and program the first few thousand lines trying the idea out. This takes a couple of hours, or for a complex idea using a new technique around a day.

Then, after trying out the idea I set about planning the project properly before returning to media and code.

However, I wouldn't recommend this approach to a fledgling programmer, I start coding purely because I already know exactly what i'm doing from over 20 years of programming.

Pneumatic Dryll

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