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Work in Progress / Cellular Autonomy

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Libervurto
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Posted: 27th Aug 2007 21:19 Edited at: 28th Oct 2007 18:07
I saw this video of Will Wright's cellular autonomy program and I've started making my own.

Here's a cool Java applet I found of Conway's game of life. This is one of the rule sets that can be applied to this type of program.

Here's what I have so far:

When you run it you are in editor mode, left click to add "live" pixels and right click to remove. Press return when you want to begin.
Here are the Conway rules to help you with your design.

For a space that is 'populated':
Each cell with one or no neighbors dies, as if by loneliness.
Each cell with four or more neighbors dies, as if by overpopulation.
Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
Each cell with three neighbors becomes populated.

I am basically looking for advice on how to turn this into a full program with a TDK style interface.

Here's my best one so far


Here's an intricate pattern using another rule set. This started as a single cell!!

!

Dark Dragon
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Posted: 27th Aug 2007 21:53
i love this! its addictive....914 generations......
Libervurto
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Posted: 27th Aug 2007 21:55 Edited at: 28th Oct 2007 18:07
And yet it didn't win
914! woah, that's a lot
Thanks, once I have the full program it will be awesome
!

Insert Name Here
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Posted: 27th Aug 2007 22:20
When you make the full program, I would advise mkaing most of the program part of the screen, and only a small bit for the generations.

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Insert Name Here
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Posted: 27th Aug 2007 22:27
I got an unlimeted amount of generations, because it ogt stuck in an endless loop.

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Libervurto
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Posted: 27th Aug 2007 23:12 Edited at: 28th Oct 2007 18:08
Look out for these guys

I've nicknamed it the "jellyfish" because of the way it moves, it starts out smaller than this and grows and divides producing loads of other stuff, looks really cool.

Here's one you must have seen

I've called it a "walker" because it seems to walk across the screen. It is semi-stable because it's cells return to their original positions in relation to each other, but the entire "organism" moves.

These are all the stable cells I've found (ones that either stay the same or return to their original state)

If you only have these left on screen your life cycle has stabilised.

@INH
Awesome, you did well then
or was it just those spinning ones?
!

Libervurto
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Posted: 27th Aug 2007 23:28 Edited at: 28th Oct 2007 18:08
Quote: "When you make the full program, I would advise mkaing most of the program part of the screen, and only a small bit for the generations."

What do you mean? I tried making the world area bigger but the fps dropped badly, that's one of the things I need help with.
!

Libervurto
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Posted: 27th Aug 2007 23:49 Edited at: 28th Oct 2007 18:07
If you haven't already watched it, here's the Will Wright video
Generative Systems
This is a type of generative system, spore uses the same ideas (but it's a lot more complicated )

Scientific American - Conway's Life article 1970
!

blood walker
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Posted: 29th Aug 2007 18:39
Very interesting program dude
ozmoz
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Posted: 27th Oct 2007 03:22 Edited at: 27th Oct 2007 03:24
This is very interesting program in today
Zombie 20
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Posted: 27th Oct 2007 13:09
that rocks, my upcoming wip is now shamed

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Libervurto
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Posted: 27th Oct 2007 17:53
thanks guys
Since you liked that so much, here is a link to my newest cellular program SAND!

PowerSoft
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Posted: 27th Oct 2007 20:45
Looks good. I'll keep an eye on it.

Mind editing the posts above with the crappy 'server offline' pictures. I know it's probably not you but would be useful,


Cheers

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Diggsey
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Posted: 28th Oct 2007 00:17 Edited at: 28th Oct 2007 00:18
Try this one (I call it 'THE CLAW...'):

It actually makes pincer movements as well, and it never dies!

It must be against the top edge of the simulation to work

Libervurto
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Posted: 28th Oct 2007 18:12
Thanks for all the comments guys
anyone have any ideas on how to use this in a game? (sand or life)

i've edited out the bad server pics aaargh!

Satchmo
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Posted: 28th Oct 2007 18:26
You could make an rts type game using cells, you could have bad cells,
good cells, stem cells(kind of neutral until you take them over or they turn bad or something) and your cells would grow but at the same time you would have to protect them against bad cells and etc.

Your about to get pwned.
Libervurto
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Posted: 28th Oct 2007 19:51
@FXgamer
hmm, that would be interesting. Cells can't grow because each pixel is independent (even though sometimes they do look like little animals).
but I could add in something like: "if two or more of a cell's neighbours are enemy cells then it dies"
I could have different rule sets for the different "races" of cells, this could be cool! or just not work at all haha

Satchmo
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Posted: 28th Oct 2007 23:25
Yeah, like neutral cells turn into any cell beside them, Enemy cells could attach to your cells and slowly take over etc. There are a ton of possibilities!

Your about to get pwned.
Sven B
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Posted: 29th Oct 2007 14:54
Lol, Obese, these structures have been examined already.
http://simple.wikipedia.org/wiki/Conway's_Game_of_Life

We get lessons of this in class. Something like seminary, but it's called "chaos and cosmos". We discuss things like the chaos theory, and a simple version of Einstein's theory, etc.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Libervurto
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Posted: 29th Oct 2007 16:51
Yeah I know, I didn't like the name "glider"
and a "blinker" is obviously a spinner! Who can blink so that their eyes turn vertical!

I think this is the coolest thing ever! Just a few rules and you have a universe of creatures! haha

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aluseus GOD
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Posted: 29th Oct 2007 23:53
I knew about it along time ago, it gets boring after a while, but if we included enemy, neutrals and others, this could be a deep game.

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Libervurto
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Posted: 30th Oct 2007 17:18
@al
I get what you mean.
There are so many possibilities for this type of program though.

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Sven B
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Posted: 30th Oct 2007 22:49
Oh lol ^.^'. Sorry, I must've misread.

It's pretty funny though.

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
zzz
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Posted: 5th Nov 2007 21:25
Very interesting indeed, nice work!
The video with Will Wright was interesting too, thanks for linking to it.

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aluseus GOD
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Posted: 5th Nov 2007 23:51
im making my own cell autonomy game but decided to ask you if that was ok.

alus.portbb.com go there.
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Satchmo
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Posted: 6th Nov 2007 01:42 Edited at: 6th Nov 2007 03:22
I'm thinking of creating a cellular type rts also, would this be okay with you?

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aluseus GOD
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Posted: 6th Nov 2007 01:51
cant wait to see it fxgamer.

alus.portbb.com go there.
[quote]A book. I hate books. book is stupid. I know that I need codes but I dont know the codes.[/quote} -zenicanin14 the stupidest user in the world.
Satchmo
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Posted: 6th Nov 2007 02:12 Edited at: 6th Nov 2007 03:22
I know I'm asking pretty much the same question as you, but I have some cool ideas for a game like that, and with the not-to-complicated-AI involved and the little-to-none graphical level needed it would seem like a good project for me to tackle next, my pacman is pretty much finished anyways.

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n008
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Posted: 6th Nov 2007 03:05
I can't get this to work! What plugin do i need for the set emulation off command?

aluseus GOD
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Posted: 6th Nov 2007 03:12
set emulation off is an outdated command, just get rid of it.

alus.portbb.com go there.
[quote]A book. I hate books. book is stupid. I know that I need codes but I dont know the codes.[/quote} -zenicanin14 the stupidest user in the world.
n008
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Posted: 6th Nov 2007 03:18
Then it doesn't work right. -_-

Libervurto
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Posted: 6th Nov 2007 03:49 Edited at: 6th Nov 2007 03:50
Thanks guys
I am also going to attempt to make a snake game using the same method, that would be the first true multi-cell organism I've made

You don't need to ask my permission I didn't invent procedural programming
Be sure to post a link to your stuff when it's finished

I would recommend keeping the world small as I've found the FPS gets killed with anything bigger than 100x100. I'll try and find a way around that.
I could even work on an editor to tackle the stuff I had problems with and include zooming and scrolling etc.

I think memblocks will be the answer

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Satchmo
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Posted: 6th Nov 2007 04:01
What I'm thinking of is something in a 3d environment, but that might get a little finicky if I let the player control individual cells, so I'm thinking to stick to separate groups.

I used to be Fxgamer
aluseus GOD
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Posted: 6th Nov 2007 04:04
im using arrays which makes it go a lot faster.

alus.portbb.com go there.
[quote]A book. I hate books. book is stupid. I know that I need codes but I dont know the codes.[/quote} -zenicanin14 the stupidest user in the world.
Libervurto
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Posted: 6th Nov 2007 04:18
I was also using arrays
what do you mean?

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aluseus GOD
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Posted: 6th Nov 2007 04:23
I didn't use point commands. My Wip is up too.

alus.portbb.com go there.
[quote]A book. I hate books. book is stupid. I know that I need codes but I dont know the codes.[/quote} -zenicanin14 the stupidest user in the world.
Libervurto
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Posted: 6th Nov 2007 04:36
neither did I?
I saw your WIP nice stuff

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