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Stinger93
17
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Joined: 27th Aug 2007
Location:
Posted: 27th Aug 2007 23:39
Hi,I´m making a game called "Alpha Base" so far i´v only done 3 and a half map and im out of ideas so if you have a nice tip for me feal free to post it here, oh yea and if anyone can tell me how to post screen shots please tell me
Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 28th Aug 2007 01:36
Take a look on the Level Design Forum: http://www.invisionplus.net/forums/index.php?mforum=fpscleveldesign&act=idx, you might get some ideas from there.


Search for "HellHouse" in Showcase.
Inspire
17
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 28th Aug 2007 06:38
Quote: "if you have a nice tip for me feal free to post it here"


$5.00.


P.S. Look at the attachment form right under the space you type in. Remember to use jpeg, and don't run with scissors.

Stinger93
17
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Joined: 27th Aug 2007
Location:
Posted: 28th Aug 2007 20:08
thank you
Pus In Boots
19
Years of Service
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 28th Aug 2007 20:57
or png.

Don't do drugs.

Stay in school.

Peace.


Join the pus in boots fan club for £39.99 a month and get a free T-shirt!!!
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 29th Aug 2007 03:20 Edited at: 29th Aug 2007 03:21
Okey here are some tips:

Keep the player surprised.
By:

Adding triggerzones that plays a sound or spawns an enemy
behind him.

Spawn enemies with triggerzones is the best way
for optimization.

Use lighting in a good way.

Also place entities in the right way.
So if its a storageroom then dont place a toilet.

Think about your level lay-out.
A level that compensates with the story.

And make a good bridge between levels.
So not:
Your walking in a jungle fighting some butterflies!
next level.
I am in space trying to fight aliens with teddybears attached
to their heads!


Try to make a story that the player likes!
So no:
I am in a deserted town trying to kill zombies.

No! Go for the big shot!

Something more like:
My name is (....) i work for the (....).
Not that i like to work for them!
I would rather stay in the pub drinking some beers
and watch my life wasting away.
Ahh well better get to work before they are trowing my (hmhm) out.

(some hours later)

Another day wasted!
And not in a good way!
They expect from me to go to a deserted village,
to find out why it is deserted?
I better hope they have a pub!

(a day later)

Well finally arrived at the village.
Man this even looks worse then my apartment!
What the hell happened down here?!?

To be continued....


Well anyway i think you get the drift?
Dig into your story.

And also...go for a more "wasted" hero.
They are mostly funnier.


Well those are my tips.
Jeremiah
18
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Joined: 9th Sep 2006
Location:
Posted: 29th Aug 2007 03:55
Create a game where the enemy is not who you think. Create suspense by leading your player down one path towards an answer, but then through something in that completly throws away their preconcieved notion. But make it believeable.

Games that are believable and based on real life events are more engaging and allow you the ability to captivate your audience much more effectivly.

PS

I am just freaking sick of zombie and Sci-fi epics
DarkFact
18
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Joined: 18th Feb 2006
Location:
Posted: 29th Aug 2007 13:24
Quote: "I am just freaking sick of zombie and Sci-fi epics"


Me, too. But a fresh spin can make even these genres interesting enough to play.

~Dave

Phoenix Sentry Programmer
Stinger93
17
Years of Service
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Joined: 27th Aug 2007
Location:
Posted: 29th Aug 2007 17:50
wow thats more tips than i expekted but i still have one problem how do i get sounds to play?

sorry for the bad english
Squelchy Tom
18
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Joined: 25th Aug 2006
Location:
Posted: 31st Aug 2007 18:25
sound zones.

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