Quote: "the biggest problem is you can use the mouse wheel to zoom in 10X"
Damn :/ if only fpsc was as cheesy as games like cod3 where there is only one level of zoom for snipers
I think there is a way to cap the zoom, as all guns dont zoom in to the same extent, maybe check the fpi. file for that weapon.
EDIT: wait :/ i didnt say right click lol! i meant use the mouse wheel (in between left and right click) to change weapon, so in theory it would look like you changed from thompson to thompson-ADS.
:/ but then you have the problem of switching from a gun, to the same gun but in Aim Down Sight.
Well as far as i can see these are the only solutions that present themselves to me:
1. Use the ADS models and remove the not iron sighted guns
2. Use both iron sighted guns and normal guns, and switch from normal to aim down sight.
3. Make a trigger zone that makes a HUD appear with the image of an aimed down sight gun and then only use the trigger zone when you think the player would want accuracy
4. Have a gun thats zoom is an iron sight (Need to fix the zoom levels though)
I have heard of a button that makes a objectives screen come up (through scripting) however they said that my grenade button idea would not work, so i doubt making a button for aim down sight would work either, but its something to look into.
~Squelchyfish