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FPSC Classic Product Chat / Character shaders working

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nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 31st Aug 2007 17:14
Hi, i mixed around with the effekt option on character entities and find out how to make shaders work on them. Use the 'bump.fx' file and it's good to go. I have attached an image of how it will look on a tommy.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!

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phil17
18
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Joined: 1st Apr 2006
Location:
Posted: 1st Sep 2007 00:41
That looks really sweet.

Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 1st Sep 2007 00:47
It was already discovered
like i said in your thread where you asked how to apply effects
nackidno
17
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 20th Oct 2007 23:55
Well, when i tested it, it didn't work. Nothing happened. If you have time, can you send a e-mail to me explaining this on a better way as i did the instructions right.

elias_frost@hotmail.com

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 21st Oct 2007 00:08
nakidno.
You have to make a normal, and specular map for the character
to make it work with FPSC.

And of course a diffuse texture.

After you have done that you should edit the FPE.

And type at the effect thing:
Bumpbone...etc etc...

Cheers,
Cheese Cake.


nackidno
17
Years of Service
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Joined: 3rd Feb 2007
Location: Där solen aldrig skiner
Posted: 21st Oct 2007 16:29
Ok, so the only thing i did wrong was that "effect thing" with bump bone ect ect. As you didn't mention it when i asked on the other thread. Thanks anyways!

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)

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