First of all, hello everyone! This is my first post on these forums, and I look forward to becoming a part of TGC community.
But on to the main point of this post, to tell you about a game I'm making with DarkBASIC Pro.
The title of the game is Spectre Swarm, as you may have guessed from the title of this thread.
It is a top-down shooting game with a somewhat (in my opinion) arcade-like style to the way it's played.
I'm still playing with the story a bit, and how I plan on presenting it in the game, but here's what I have so far. You are a (so far) un-named character who is an explorer. When your team of explorers finds a hidden temple, you, well... explored it.
But in doing so, you have accidentally unlocked the gate that shuts a passage to the world of the dead, and now many Spectres are flooding the Earth. The gate shattered into many pieces, and the Spectres scattered the pieces, placing them in labyrinths hidden all around the world. Now it's up to you to find each gate piece. Now, dealing with ghosts can be dangerous, so how do you confront them? With a super anti-ghost pistol of course! Your gun is made for ghost combat by some crazy scientist guy, and shoots a particle blast with a large radius, for easy dispatching of pesky Spectres.
Each level is a maze and the point of each level is to find the gate piece in the maze. You will not have to stumble your way through the maze like a lost sheep.. There is an arrow on your screen indicating the general direction in which you must travel. Controls are simple. The up arrow moves you forward, the down arrow moves you backward, the left and right arrows turn your character. In addition, while the control key is held, your character will turn faster (in case you need to turn around quickly
). The space key will shoot your gun. Upon shooting your gun you will have to recharge it for a short period of time, indicated at the bottom of the screen. Each level has a certain number of enemies that you are required to kill before you can move on. I put that in there to discourage people from simply running away from the enemies. Both the number of kills needed to pass the level and the number of kills you have accumulated are displayed on the bottom of the screen.
And now for the part you actually care about... Screenies!
^^ A shot of the first level. See that white blob? That's the ghost zapping goodness of your gun.
^^ A shot of the second level
^^ A shot of the second level, with one of the gate pieces that you are searching for just in front of the player.
I also have a simple demo ready, but I have yet to decide how to upload it to the web. So that's coming soon.
Here's what I got so far:
Game Engine
2 Levels
Adjustable Difficulty level
A couple of sound effects
Here's what I'm planning on:
More Levels
Integrating the story in somehow
Music
A more pleasing visual presentation
More sound effects
Here's what I'm thinking about adding:
Split-screen Co-op and/or versus modes
I am open to suggestions or C+C, if anyone has them!