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FPSC Classic Product Chat / Sound from entity

Author
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Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd Sep 2007 01:11
Could someone quickly remind me how to get an entity to have sound? I have an old radio and I want it to play a tune. I'm using the script 'repeatsound.fpi' in main and I've loaded the sound into sound0 but I can't here anything. I want the radio to be playing constantly in that room and the closer to the radio, the louder it gets.

I don't want to use a sound / trigger zone as the room has a funny shape. I want the sound to be attached to the entity (radio).


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xplosys
18
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 2nd Sep 2007 01:18
That's how you do it. You probably forgot to make it dynamic again.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Nickydude
Retired Moderator
18
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Location: Look outside...
Posted: 2nd Sep 2007 01:33 Edited at: 2nd Sep 2007 01:33
Arrrggghhh! I gonna have the word 'Dynamic' tattooed on my forehead.. each and every time... bahhh.

You could be right there xplosys




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rolfy
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Joined: 23rd Jun 2006
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Posted: 2nd Sep 2007 08:41
I'm willing to bet this in Nickydudes guide

Nickydude
Retired Moderator
18
Years of Service
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd Sep 2007 13:35
I used to like you rolfy...












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Goodman84
17
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Joined: 23rd May 2007
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Posted: 2nd Sep 2007 14:42
Ha thats was a nice 1 Rofly LOL!

hey
game freak16
18
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Joined: 25th Jan 2006
Location:
Posted: 3rd Sep 2007 00:26 Edited at: 3rd Sep 2007 00:26
Hey I tried this but I can here the radio through the whole level. How do you make it so that I can only here it when I am close.

TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 3rd Sep 2007 00:28
set the script to loopsoundinzone.fpi. It won't make it fade out the farther you get away, but the sound will get louder as you get closer to the blue bit in the sound zone area.

I know what I mean.

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game freak16
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Joined: 25th Jan 2006
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Posted: 3rd Sep 2007 00:39
Okay thanks. I will try that.

game freak16
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Posted: 3rd Sep 2007 03:07
It doesn't get louder no matter how close I am to it.

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