Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Ithaca 37 Shotgun Model

Author
Message
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 01:38 Edited at: 2nd Sep 2007 01:41
Hi This Is My Second Atempt At A Gun (But My First Proper Atempt).
I Made this to go in my model pack coming soon. I will texture it but first i need to see what everyone thinks off it.

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 01:39 Edited at: 2nd Sep 2007 01:40
Smooth Wireframe


If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007

Attachments

Login to view attachments
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 01:42 Edited at: 2nd Sep 2007 01:44
Wireframe


If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007

Attachments

Login to view attachments
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 01:45 Edited at: 2nd Sep 2007 01:45
Smooth Shade


If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007

Attachments

Login to view attachments
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 15:36
please can you post comments.

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
Crazy Programmer
AGK Developer
20
Years of Service
User Offline
Joined: 6th Sep 2004
Location: Lost in AGK
Posted: 2nd Sep 2007 18:20
It dosnt look like a shotgun.


http://www.freewebs.com/zornoxstudios/
Learning C++ thanks DGDK
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 18:33 Edited at: 2nd Sep 2007 18:34
it doe's because i modeled it from this reference


If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007

Attachments

Login to view attachments
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 2nd Sep 2007 20:29
Quote: "It dosnt look like a shotgun."

I agree with Crazy Programmer. Needs a little work

Uhhhhhhh.... I forgot
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 20:41 Edited at: 2nd Sep 2007 20:44
apart from a texture what work doe's it need

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 2nd Sep 2007 23:21 Edited at: 2nd Sep 2007 23:22
I think it would be great if you angled the grip a little more. Apart from that looks great.

Uhhhhhhh.... I forgot
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 2nd Sep 2007 23:34
i'm re-modeling the gun because i have learnt how to use more of the tools. I will angle the grip (or at least try to)

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 2nd Sep 2007 23:46 Edited at: 2nd Sep 2007 23:47
why does the barrel look like it was made from 6 objects instead of one?
same question for the pump part as well.

lotsa polys there

My DBP plugins page is now hosted [href]here[/href]
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 3rd Sep 2007 00:05
i don't know its the first time i have tried to make a proper gun

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Sep 2007 01:35 Edited at: 3rd Sep 2007 01:36
when you made the barrel, did you glue 6 cylinders together or was it one cylinder? If its 1 cylinder you can reduce the 6 divisions in U or V, whichever is running along its length, to 1. Instead of it being 12x6 it will be 12x1. The only concern for the barrel is the 12 divisions around it, which seems fine in the shaded pic.

just my 2 cents

My DBP plugins page is now hosted [href]here[/href]
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 3rd Sep 2007 01:37
it was 5

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 3rd Sep 2007 01:41 Edited at: 3rd Sep 2007 01:41
sorry, 5
same point however.

and dont get me wrong, I am not busting balls, but with certain things like this you can reduce the faces along the barrel from 60 to 12 and have no visual difference, thats all I like the model by the way, keep at it.

My DBP plugins page is now hosted [href]here[/href]
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 3rd Sep 2007 02:00
i don't no how to make them all into one though

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
Keo C
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 3rd Sep 2007 03:42
I can't wait to see the new shotgun model looks promising

Uhhhhhhh.... I forgot
Trinity Pictures
18
Years of Service
User Offline
Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 3rd Sep 2007 04:05
Do some smoothing on the grip.

Artist/Modellor of Encrypto Studios
Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 3rd Sep 2007 04:33
is there a tool in milkshape that can do it?

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007
Image All
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: Home
Posted: 3rd Sep 2007 18:18
Delete the barrel you have now, and when you click "Cylinder" there will be some options below all of the tools. One of them will be "stacks". Change that value to 1, and when you make your new barrel it won't have any unnecessary polys.

Lee Stevens
17
Years of Service
User Offline
Joined: 19th Apr 2007
Location: Deep in code...
Posted: 3rd Sep 2007 18:24
ok thanks

If There Is A Problem, Find The Question.
Lee Stevens 1st September 2007

Login to post a reply

Server time is: 2024-11-26 04:38:11
Your offset time is: 2024-11-26 04:38:11